shit game
Day 54 - Turn: 14d 21h 36m - Total: 626d 23h 24m
Game Started: 08/03/2023 - Last Updated: 12/24/2025 - Not Connected
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
MarkPlaysGames
Luck on attacks is -9% to +24%.
52:19:10
2000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Brute Force [ 0 / 27000 ] Barbaric Blow [ 0 / 54000 ]
AceRPT
Units (even air units) gain +10% attack power on plains.
529:08:19
20500
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Beat Down [ 32050 / 32400 ] Block Rock [ 32050 / 64800 ]
King ding-a-ling
No day-to-day abilities.
127:10:18
9000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
FunkyLemon
No day-to-day abilities.
317:05:29
28000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Sideslip [ 1250 / 18000 ] Sidewinder [ 1250 / 45000 ]
andrewthomas
Units gain +30% attack, but lose -20% defense.
626:23:23
53400
  • 49
    Unit-count sprite
    x 6
    Unit-count sprite
    x 34
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 4
  • 256000
  • 26500
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Knuckleduster [ 19000 / 32400 ] Haymaker [ 19000 / 64800 ]
uboem
No day-to-day abilities.
327:18:37
10700
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Sideslip [ 18000 / 18000 ] Sidewinder [ 45000 / 45000 ]
MastaJiggyWiggy
No day-to-day abilities.
331:16:48
21700
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Sideslip [ 21600 / 21600 ] Sidewinder [ 54000 / 54000 ]
DatDis
Units (even air units) gain +10% attack power on plains.
670:16:52
1900
  • 40
    Unit-count sprite
    x 4
    Unit-count sprite
    x 6
    Unit-count sprite
    x 18
    Unit-count sprite
    x 3
    Unit-count sprite
    x 4
    Unit-count sprite
    x 2
    Unit-count sprite
    x 3
  • 291700
  • 36000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Beat Down [ 43200 / 43200 ] Block Rock [ 86400 / 86400 ]
GodOfDeathkb
Luck on attacks is -14% to +29%.
68:23:16
2500
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Overclock [ 0 / 27000 ] System Crash [ 0 / 63000 ]
MrKangou
No day-to-day abilities.
84:15:57
3500
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
Dutchy
Units (even air units) gain +10% attack power on plains.
57:16:55
2000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Beat Down [ 0 / 27000 ] Block Rock [ 0 / 54000 ]
Valdudu
Luck on attacks is -14% to +29%.
33:14:57
2500
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Overclock [ 0 / 27000 ] System Crash [ 0 / 63000 ]
MemeSpammer
Units (even air units) gain +10% attack power on plains.
57:15:00
2000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Beat Down [ 0 / 27000 ] Block Rock [ 0 / 54000 ]
Tim12345
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
655:17:10
19800
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Turbo Charge [ 37800 / 37800 ] Overdrive [ 43850 / 75600 ]
keltr1ck
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
166:08:07
9000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 54000 ]
MarleyVaa
Units gain +30% attack, but lose -20% defense.
479:05:33
15600
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Knuckleduster [ 27000 / 27000 ] Haymaker [ 43550 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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