Day 11 - Boot: 00d 00h 00m - AET:
Game Started: 01/16/2009 - Last Updated: 02/05/2009 - Center HQ Scramble
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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nhenri
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain). Unaffected by snow, but rain affects him the same as snow would for others.
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Player team
Terrain Tactics [ 12635 / 27000 ] Prime Tactics [ 12635 / 81000 ]
Blizzard [ 5772.5 / 27000 ] Winter Fury [ 5772.5 / 81000 ]
Kruegster
Unaffected by snow, but rain affects him the same as snow would for others. Unaffected by snow, but rain affects him the same as snow would for others.
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Player team
Blizzard [ 7020 / 27000 ] Winter Fury [ 7020 / 81000 ]
Blizzard [ 2642.5 / 27000 ] Winter Fury [ 2642.5 / 81000 ]
FunkyChunk
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Units repair +1 additional HP (note: liable for costs).
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Player team
Urban Blight [ 16695 / 27000 ] High Society [ 16695 / 81000 ]
Lucky Lass [ 6975 / 27000 ] Covering Fire [ 6975 / 81000 ]
Aegis-Shield
Unaffected by snow, but rain affects him the same as snow would for others. Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
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Player team
Blizzard [ 13360 / 27000 ] Winter Fury [ 13360 / 81000 ]
Terrain Tactics [ 4597.5 / 27000 ] Prime Tactics [ 4597.5 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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