The clock's watchin' you
Day 14 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 01/19/2009 - Last Updated: 08/05/2009 - The baroque clock
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Marcos_Wise
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
23000
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Player team
Urban Blight [ 0 / 27000 ] High Society [ 0 / 81000 ]
Nebulon
Units gain +10% attack.
17000
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Player team
Black Wave [ 0 / 27000 ] Black Storm [ 0 / 81000 ]
Perry1990
Units gain +10% attack.
8000
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Player team
Black Wave [ 0 / 27000 ] Black Storm [ 0 / 81000 ]
Harmony Bunny
No day-to-day abilities.
6000
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Sideslip [ 0 / 27000 ] Sidewinder [ 0 / 81000 ]
Letos
Units gain +30% attack, but lose -20% defense.
3000
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Player team
Knuckleduster [ 7885 / 27000 ] Haymaker [ 7885 / 81000 ]
alamech
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
45000
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Player team
Meteor Strike [ 9020 / 27000 ] Meteor Strike II [ 9020 / 81000 ]
vicsid
Units gain +10% attack.
30000
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    0/?
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Player team
Black Wave [ 0 / 27000 ] Black Storm [ 0 / 81000 ]
Ultra Super Duper Noob
Units gain +10% attack and +10% defense.
60200
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Player team
None [ 16160 / 27000 ] Ex Machina [ 16160 / 81000 ]
Darth Hawke
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
16300
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Player team
Terrain Tactics [ 4570 / 27000 ] Prime Tactics [ 4570 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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