Std Free for All (Fog)
Day 28 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 08/06/2023 - Last Updated: 03/02/2024 - ! 16 Players Islands
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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Lockwood Lockwood
Units cost +20% more to build, but gain +30% attack and defense.
21:07:56
29680
Morale Boost [ 71460 / 72000 ] Samurai Spirit [ 71460 / 126000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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MrKangou MrKangou
Units cost +20% more to build, but gain +30% attack and defense.
09:13:33
23000
Morale Boost [ 0 / 72000 ] Samurai Spirit [ 0 / 126000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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coletrain coletrain
Units cost is reduced to 90% (10% cheaper).
00:00:00
50240
Barter [ 55720 / 70200 ] Merchant Union [ 55720 / 117000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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Wampumian Wampumian
Units cost +20% more to build, but gain +30% attack and defense.
15:13:38
38880
Morale Boost [ 57600 / 57600 ] Samurai Spirit [ 100800 / 100800 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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timm_tim timm_tim
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
18:00:33
307318
SUPER
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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dred4dead5 dred4dead5
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
17:15:00
28700
Enhanced Vision [ 43200 / 43200 ] Counter Break [ 59380 / 72000 ]
COP Button All units gain +1 vision, and can see into forests and reefs.
SCOP Button All units gain +1 vision, and can see into forests and reefs. A unit being attacked will attack first (even if it would be destroyed by the attack).
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Jacks Jacks
Units cost is reduced to 90% (10% cheaper).
14:07:08
38000
Barter [ 36450 / 43200 ] Merchant Union [ 36450 / 72000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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mgbanzer mgbanzer
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
08:00:00
6000
Meteor Strike [ 0 / 54000 ] Meteor Strike II [ 0 / 90000 ]
COP Button A 2-range missile deals 4 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
SCOP Button A 2-range missile deals 8 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
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Geesus Geesus
Units cost is reduced to 90% (10% cheaper).
07:23:54
10200
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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Frankis89 Frankis89
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
31:04:04
36600
Snipe Attack [ 43200 / 43200 ] Super Snipe [ 86400 / 86400 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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LuckyGunnerMat LuckyGunnerMat
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
01:16:30
1013108
Gold Rush [ 42505 / 46800 ] Power of Money [ 42505 / 140400 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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SparkyV SparkyV
Units cost is reduced to 90% (10% cheaper).
18:21:38
29080
Barter [ 37800 / 37800 ] Merchant Union [ 63000 / 63000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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Astrostella7 Astrostella7
Units cost +20% more to build, but gain +30% attack and defense.
17:05:05
207280
Morale Boost [ 36240 / 79200 ] Samurai Spirit [ 36240 / 138600 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Amit8989 Amit8989
Units cost +20% more to build, but gain +30% attack and defense.
12:22:46
18200
Morale Boost [ 1440 / 72000 ] Samurai Spirit [ 1440 / 126000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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JTirador JTirador
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
08:00:00
6000
Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
COP Button Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
SCOP Button Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.
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Hardolfo Hardolfo
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
10:15:51
16700
Double Time [ 27000 / 27000 ] Victory March [ 38920 / 72000 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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