Std Free for All (Fog)
Day 56 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 08/06/2023 - Last Updated: 02/21/2024 - s-rank 2022 16player battle royale 41x41
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
xrumblingcdsx
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
37:06:12
62798
  • 0
    Units in vision only
  • 0
  • 0
Gold Rush [ 17485 / 46800 ] Power of Money [ 17485 / 140400 ]
210000BF
Units cost is reduced to 90% (10% cheaper).
05:13:43
1100
  • 0
    Units in vision only
  • 0
  • 0
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
Laneto
Units cost is reduced to 90% (10% cheaper).
10:21:53
1300
  • 0
    Units in vision only
  • 0
  • 0
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
Practical
Units cost is reduced to 90% (10% cheaper).
00:00:00
26690
  • 0
    Units in vision only
  • 0
  • 0
Barter [ 81000 / 81000 ] Merchant Union [ 86370 / 135000 ]
s-man
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
28:09:12
6300
  • 0
    Units in vision only
  • 0
  • 0
POWER
Wahoowa
Units cost +20% more to build, but gain +30% attack and defense.
14:19:57
8000
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 28110 / 36000 ] Samurai Spirit [ 28110 / 63000 ]
supermario1096
Units cost +20% more to build, but gain +30% attack and defense.
16:16:09
14320
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 43200 / 43200 ] Samurai Spirit [ 49840 / 75600 ]
ToonersUWU
Units repair +1 additional HP (note: liable for costs).
20:00:56
3450
  • 0
    Units in vision only
  • 0
  • 0
Lucky Lass [ 32400 / 32400 ] Covering Fire [ 53760 / 64800 ]
Move
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
02:09:23
7100
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 27000 / 27000 ] Victory March [ 72000 / 72000 ]
JackTheRIPer
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
34:23:32
17900
  • 0
    Units in vision only
  • 0
  • 0
Copter Command [ 0 / 36000 ] Airborne Assault [ 0 / 108000 ]
GrimM_ZX
Units cost +20% more to build, but gain +30% attack and defense.
06:10:30
1600
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
Seikame
Units cost +20% more to build, but gain +30% attack and defense.
28:04:37
10720
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 3860 / 57600 ] Samurai Spirit [ 3860 / 100800 ]
BestMike
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
48:14:54
4300
  • 0
    Units in vision only
  • 0
  • 0
Copter Command [ 46800 / 46800 ] Airborne Assault [ 140400 / 140400 ]
fyram
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
48:16:05
55335
  • 0
    Units in vision only
  • 0
  • 0
POWER
Jupitermonkey4
Units cost is reduced to 90% (10% cheaper).
18:03:03
19000
  • 0
    Units in vision only
  • 0
  • 0
Barter [ 15400 / 27000 ] Merchant Union [ 15400 / 45000 ]
Lockwood
Units cost +20% more to build, but gain +30% attack and defense.
10:20:58
11120
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 38470 / 50400 ] Samurai Spirit [ 38470 / 88200 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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