Big is slick
Day 28 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 08/05/2023 - Last Updated: 12/09/2023 - Global League World
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
runninghamburger runninghamburger
Units repair +1 additional HP (note: liable for costs).
74:22:57
23650
SUPER
COP Button Luck is improved to +0% to +39%.
SCOP Button Three 2-range missiles deal 3 HP damage each. The missiles target the opponents' greatest accumulation of footsoldier HP, unit value, and unit HP (in that order).
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RichardCaster RichardCaster
Units gain +10% attack and +10% defense.
22:12:43
13800
None [ 21920 / 90000 ] Ex Machina [ 21920 / 90000 ]
SCOP Button A 2-range missile deals 3 HP damage and prevents all affected units from acting next turn. The missile targets the opponents' greatest accumulation of unit value.
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MrMerica MrMerica
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
21:21:48
31500
Market Crash [ 10580 / 18000 ] War Bonds [ 10580 / 54000 ]
COP Button Reduces enemy power bar(s) by (10 * Funds / 5000)% of their maximum power bar.
SCOP Button Receives funds equal to 50% of the damage dealt when attacking enemy units.
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EinsteinsErbe EinsteinsErbe
Units cost +20% more to build, but gain +30% attack and defense.
84:10:36
6280
Morale Boost [ 0 / 72000 ] Samurai Spirit [ 0 / 126000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Square Hammer Square Hammer
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
22:01:54
10500
Market Crash [ 3540 / 18000 ] War Bonds [ 3540 / 54000 ]
COP Button Reduces enemy power bar(s) by (10 * Funds / 5000)% of their maximum power bar.
SCOP Button Receives funds equal to 50% of the damage dealt when attacking enemy units.
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Dorios Dorios
Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
50560
Morale Boost [ 0 / 64800 ] Samurai Spirit [ 0 / 113400 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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ChatGPT ChatGPT
Luck on attacks is -14% to +29%.
17:06:56
13000
Overclock [ 9300 / 27000 ] System Crash [ 9300 / 63000 ]
COP Button Luck range is changed to -24% to +54%.
SCOP Button Luck range is changed to -44% to +94%.
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Tymer Tymer
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
38:08:30
20400
POWER
COP Button A 2-range missile deals 4 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
SCOP Button A 2-range missile deals 8 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
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WelderBob WelderBob
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
24:23:21
11000
Snipe Attack [ 2600 / 27000 ] Super Snipe [ 2600 / 54000 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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PenguinFalt PenguinFalt
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
28:15:57
12200
Terrain Tactics [ 13650 / 36000 ] Prime Tactics [ 13650 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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xrumblingcdsx xrumblingcdsx
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
49:06:35
34500
Snipe Attack [ 22390 / 37800 ] Super Snipe [ 22390 / 75600 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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Valdudu Valdudu
Units cost +20% more to build, but gain +30% attack and defense.
38:05:10
28360
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 40580 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Lord_Russ Lord_Russ
Luck on attacks is +0 to +19%.
54:04:07
24600
Lucky Star [ 16920 / 37800 ] Lady Luck [ 16920 / 75600 ]
COP Button Luck is improved to +0% to +59%.
SCOP Button Luck is improved to +0% to +99%.
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Naucitos Naucitos
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
32:01:01
21300
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 27640 / 54000 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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DustBirdEX DustBirdEX
Units cost +20% more to build, but gain +30% attack and defense.
45:19:06
24320
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 37880 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Stealer Stealer
Units cost +20% more to build, but gain +30% attack and defense.
79:00:00
68400
Morale Boost [ 0 / 64800 ] Samurai Spirit [ 0 / 113400 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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