4p Zombie Survival
Day 18 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 08/05/2023 - Last Updated: 09/09/2023 - [Zombies] Sunken Stronghold
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Benchwarmer
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
18:14:02
3700
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Player team
SUPER
Square Hammer
Unaffected by snow, but rain affects him the same as snow would for others.
20:18:53
200
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Player team
Blizzard [ 22400 / 37800 ] Winter Fury [ 22400 / 88200 ]
4ldwin
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
23:21:55
12800
  • 0
    Units in vision only
  • 0
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    0/?
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Player team
Terrain Tactics [ 43200 / 43200 ] Prime Tactics [ 75600 / 75600 ]
Josef5050
Units repair +1 additional HP (note: liable for costs).
17:12:20
6200
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    Units in vision only
  • 0
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    0/?
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Player team
Lucky Lass [ 7450 / 43200 ] Covering Fire [ 7450 / 86400 ]
lordoftheroaches
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
00:00:00
358500
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Player team
Copter Command [ 1000 / 39600 ] Airborne Assault [ 1000 / 118800 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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