LightSabersClash
Day 3 - Boot: 00d 00h 00m - AET:
Game Started: 01/27/2009 - Last Updated: 05/14/2009 - Power
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Ultra Super Duper …
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
43200
  • 0
  • 0
  • 0
Player team
Gold Rush [ 0 / 27000 ] Power of Money [ 0 / 81000 ]
grizly-sword
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
24000
  • 0
  • 0
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Player team
Copter Command [ 0 / 27000 ] Airborne Assault [ 0 / 81000 ]
joshua1924
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
24000
  • 0
  • 0
  • 0
Player team
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
zombiefreak101
No day-to-day abilities.
24000
  • 0
  • 0
  • 0
Player team
Sideslip [ 0 / 27000 ] Sidewinder [ 0 / 81000 ]
HunterRex
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
18000
  • 0
  • 0
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Player team
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 81000 ]
fokker333
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
23000
  • 0
  • 0
  • 0
Player team
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
mc pabo
No day-to-day abilities.
16000
  • 0
  • 0
  • 0
Player team
Sideslip [ 0 / 27000 ] Sidewinder [ 0 / 81000 ]
emo
Units gain +30% attack, but lose -20% defense.
17000
  • 0
  • 0
  • 0
Player team
Knuckleduster [ 0 / 27000 ] Haymaker [ 0 / 81000 ]
Tank Master Jazz
Units cost is reduced to 90% (10% cheaper).
17000
  • 0
  • 0
  • 0
Player team
Barter [ 0 / 27000 ] Merchant Union [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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