Day 35 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 08/09/2023 - Last Updated: 01/17/2024 - Global League World
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
marcoPOLO1188
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
02:05:49
17300
  • 0
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Double Time [ 5350 / 27000 ] Victory March [ 5350 / 72000 ]
somebody_mccoy
Units repair +1 additional HP (note: liable for costs).
03:00:12
14900
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    0/?
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Lucky Lass [ 25800 / 27000 ] Covering Fire [ 25800 / 54000 ]
i am wine mom
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
05:14:39
8000
  • 0
  • 0
  • 0
    0/?
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Turbo Charge [ 1250 / 27000 ] Overdrive [ 1250 / 54000 ]
lordoftheroaches
No day-to-day abilities.
05:11:25
39400
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Hyper Repair [ 56225 / 81000 ] Hyper Upgrade [ 56225 / 162000 ]
MemeSpammer
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
06:21:57
16600
  • 0
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Tower Shield [ 27000 / 27000 ] Tower of Power [ 33900 / 54000 ]
Hong51
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
06:12:28
13000
  • 0
  • 0
  • 0
    0/?
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Max Force [ 15600 / 27000 ] Max Blast [ 15600 / 54000 ]
nico.e
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
06:08:58
18000
  • 0
  • 0
  • 0
    0/?
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
nikenoah88
No day-to-day abilities.
01:01:26
43400
  • 0
  • 0
  • 0
    0/?
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Hyper Repair [ 59400 / 59400 ] Hyper Upgrade [ 118800 / 118800 ]
Practical
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
26:10:18
9000
  • 0
  • 0
  • 0
    0/?
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Double Time [ 54000 / 54000 ] Victory March [ 98800 / 144000 ]
xrumblingcdsx
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
00:00:00
53600
  • 0
  • 0
  • 0
    0/?
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    0/?
Double Time [ 0 / 64800 ] Victory March [ 0 / 172800 ]
CatWithYarn
Units repair +1 additional HP (note: liable for costs).
02:17:32
5000
  • 0
  • 0
  • 0
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Lucky Lass [ 0 / 27000 ] Covering Fire [ 0 / 54000 ]
Minty-Fresh
Units repair +1 additional HP (note: liable for costs).
03:00:19
8000
  • 0
  • 0
  • 0
    0/?
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Lucky Lass [ 0 / 27000 ] Covering Fire [ 0 / 54000 ]
WelderBob
Units gain +30% attack, but lose -20% defense.
06:11:30
15000
  • 0
  • 0
  • 0
    0/?
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Knuckleduster [ 1450 / 27000 ] Haymaker [ 1450 / 54000 ]
Juniotar
No day-to-day abilities.
11:03:34
500
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SUPER
AceRPT
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
20:01:36
18900
  • 0
  • 0
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Terrain Tactics [ 57600 / 57600 ] Prime Tactics [ 70450 / 100800 ]
SparkyV
No day-to-day abilities.
15:02:43
18300
  • 0
  • 0
  • 0
    0/?
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Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 54000 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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