Day 6 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 08/11/2023 - Last Updated: 09/01/2023 - AmongUs
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Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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2@(K
No day-to-day abilities.
09:13:01
0
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Player team
Sideslip [ 350 / 18000 ] Sidewinder [ 350 / 45000 ]
Funfundzwanzig
Units gain +30% attack, but lose -20% defense.
11:08:55
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Player team
Knuckleduster [ 0 / 27000 ] Haymaker [ 0 / 54000 ]
FunkyLemon
Units gain +30% attack, but lose -20% defense.
11:04:28
3000
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    Units in vision only
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Player team
Knuckleduster [ 0 / 27000 ] Haymaker [ 0 / 54000 ]
Floortje
Units gain +30% attack, but lose -20% defense.
12:16:28
2000
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Player team
Knuckleduster [ 0 / 27000 ] Haymaker [ 0 / 54000 ]
Game_Boyo
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
00:00:00
74000
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Player team
Turbo Charge [ 700 / 27000 ] Overdrive [ 700 / 54000 ]
KermitTheHermit
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
05:05:59
68000
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    Units in vision only
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Player team
Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
Bane2407
No day-to-day abilities.
10:19:33
3000
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    Units in vision only
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Player team
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
Number_z3r0
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
11:07:39
2000
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    Units in vision only
  • 0
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    0/?
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Player team
Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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