Day 27 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 08/11/2023 - Last Updated: 10/11/2023 - Europe - 10 Players [v1.02]
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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AdvancedLie
Units cost +20% more to build, but gain +30% attack and defense. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
00:00:00
403960
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Morale Boost [ 50400 / 50400 ] Samurai Spirit [ 62045 / 88200 ]
Copter Command [ 25200 / 25200 ] Airborne Assault [ 35380 / 75600 ]
Yandere Roon
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income). Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
09:22:28
29500
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Market Crash [ 18000 / 18000 ] War Bonds [ 54000 / 54000 ]
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 46560 / 54000 ]
MemeSpammer
Units cost +20% more to build, but gain +30% attack and defense. Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
26:14:46
62660
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Morale Boost [ 420 / 50400 ] Samurai Spirit [ 420 / 88200 ]
Tower Shield [ 32400 / 32400 ] Tower of Power [ 63452.5 / 64800 ]
EinsteinsErbe
Units cost +20% more to build, but gain +30% attack and defense. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
28:16:30
88180
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Morale Boost [ 13800 / 43200 ] Samurai Spirit [ 13800 / 75600 ]
Snipe Attack [ 14250 / 37800 ] Super Snipe [ 14250 / 75600 ]
maomao10694
Units cost +20% more to build, but gain +30% attack and defense. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
16:00:21
40700
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Morale Boost [ 1080 / 43200 ] Samurai Spirit [ 1080 / 75600 ]
Copter Command [ 22020 / 25200 ] Airborne Assault [ 22020 / 75600 ]
GaryTehCat
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
01:22:35
8000
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Tower Shield [ 550 / 27000 ] Tower of Power [ 550 / 54000 ]
Snipe Attack [ 275 / 27000 ] Super Snipe [ 275 / 54000 ]
wombie
Units cost +20% more to build, but gain +30% attack and defense. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
18:00:50
17540
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SUPER
Copter Command [ 25200 / 25200 ] Airborne Assault [ 32640 / 75600 ]
Clock150
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Units gain +10% attack and +10% defense.
10:18:29
1600
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Copter Command [ 18000 / 18000 ] Airborne Assault [ 32250 / 54000 ]
None [ 16125 / 90000 ] Ex Machina [ 16125 / 90000 ]
CaerXhan
Units cost +20% more to build, but gain +30% attack and defense. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
18:20:42
9520
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Morale Boost [ 43200 / 43200 ] Samurai Spirit [ 51810 / 75600 ]
Double Time [ 27000 / 27000 ] Victory March [ 61655 / 72000 ]
Joch
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
17:19:04
17400
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Snipe Attack [ 27000 / 27000 ] Super Snipe [ 54000 / 54000 ]
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 38940 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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