Mix Base 3x3 1500 Funds
Day 11 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 08/13/2023 - Last Updated: 08/24/2023 - Hold on
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
Elvx
Units gain +10% attack and +10% defense.
00:00:00
17700
  • 0
  • 0
  • 0
    0/?
    0/?
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Player team
None [ 68100 / 90000 ] Ex Machina [ 68100 / 90000 ]
floragreene
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
21:09:01
8300
  • 0
  • 0
  • 0
    0/?
    0/?
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Player team
Double Time [ 27000 / 27000 ] Victory March [ 44350 / 72000 ]
Netryus
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
19:15:51
15000
  • 0
  • 0
  • 0
    0/?
    0/?
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Player team
Max Force [ 27000 / 27000 ] Max Blast [ 36800 / 54000 ]
Sensorpants
Units gain +10% attack and +10% defense.
23:19:20
5800
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
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Player team
None [ 58550 / 90000 ] Ex Machina [ 58550 / 90000 ]
WelderBob
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
22:02:57
20000
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  • 0
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Player team
Tower Shield [ 27000 / 27000 ] Tower of Power [ 36925 / 54000 ]
Angeil
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
23:12:00
7150
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    0/?
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Player team
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 42600 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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