come
Day 20 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 08/13/2023 - Last Updated: 10/13/2023 - jiangnan
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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龙哥哥
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
23:11:29
36400
  • 0
    Units in vision only
  • 0
  • 0
Turbo Charge [ 32400 / 32400 ] Overdrive [ 46350 / 64800 ]
210000BF
No day-to-day abilities.
14:15:45
24100
  • 0
    Units in vision only
  • 0
  • 0
Hyper Repair [ 32400 / 32400 ] Hyper Upgrade [ 64800 / 64800 ]
PenguinFalt
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
23:21:28
21700
  • 0
    Units in vision only
  • 0
  • 0
Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 63000 / 63000 ]
Josef5050
No day-to-day abilities.
00:00:00
15100
  • 0
    Units in vision only
  • 0
  • 0
Hyper Repair [ 32400 / 32400 ] Hyper Upgrade [ 34700 / 64800 ]
Hardolfo
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
10:01:15
20200
  • 0
    Units in vision only
  • 0
  • 0
Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 63000 / 63000 ]
J0rdan
Units (even air units) gain +10% attack power on plains.
23:00:12
0
  • 0
    Units in vision only
  • 0
  • 0
Beat Down [ 37800 / 37800 ] Block Rock [ 63650 / 75600 ]
Katlifesword
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
19:13:04
35800
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 32400 / 32400 ] Victory March [ 59050 / 86400 ]
King ding-a-ling
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
21:04:57
16000
  • 0
    Units in vision only
  • 0
  • 0
Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 63000 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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