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name here 9
[REPLAY MODE]
Day 25
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Boot:
00d 00h 00m
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00d 00h 00m
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00d 00h 00m
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AET:
00d 00h 00m
[PAUSED]
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Game Menu
Resign
Screenshot
Stats
Hotkeys
Keyboard Hotkeys: C - Toggle damage calculator
A - Hold "A" and click a unit to select an attacker for the calculator
D - Hold "D" and click a unit to select a defender for the calculator
Shift - Hold "Shift" and hover over units to preview their movement tiles
Ctrl - Hold "Ctrl" and hover over units to preview their attack range tiles
Alt - Hold "Alt" and hover over units to preview their vision range tiles
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Army Colors
Orange Star
Blue Moon
Green Earth
Yellow Comet
Black Hole
Red Fire
Grey Sky
Brown Desert
Amber Blossom
Jade Sun
Cobalt Ice
Pink Cosmos
Teal Galaxy
Purple Lightning
Acid Rain
White Nova
Azure Asteroid
Noir Eclipse
Silver Claw
Umber Wilds
✕
Overview
Stats
Victory
-
0 | 0
Defeat
-
0
|
0
Generated:
Value:
Black Wave
[
27000 /
27000
]
Black Storm
[
28247 /
81000
]
All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
Turbo Charge
[
11773.5 /
27000
]
Overdrive
[
11773.5 /
81000
]
Vehicles gain +1 movement and their attack is increased to +20%. All units resupply fuel and ammo.
Vehicles gain +2 movement and their attack is increased to +40%. All units resupply fuel and ammo.
-
0
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
SUPER
Double Time
[
0 /
27000
]
Victory March
[
0 /
81000
]
Footsoldiers gain +1 movement and their attack is increased to +50%.
Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
Copter Command
[
18620 /
27000
]
Airborne Assault
[
18620 /
81000
]
Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.
-
0
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Double Time
[
27000 /
27000
]
Victory March
[
60072.7 /
81000
]
Footsoldiers gain +1 movement and their attack is increased to +50%.
Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
Blizzard
[
26481 /
27000
]
Winter Fury
[
26481 /
81000
]
Changes the weather to Snow for 1 day.
Enemy units lose 2 HP (to a minimum of 0.1 HP), and the weather changes to snow for 1 day.
-
0
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Double Time
[
27000 /
27000
]
Victory March
[
72000 /
81000
]
Footsoldiers gain +1 movement and their attack is increased to +50%.
Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
Lightning Drive
[
27000 /
27000
]
Lightning Strike
[
40015 /
81000
]
Air units attack and defense are increased to +20%.
Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
-
0
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Morale Boost
[
27000 /
27000
]
Samurai Spirit
[
41850.6 /
81000
]
All units' attack is increased to +40%.
All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
Enhanced Vision
[
15535.5 /
27000
]
Counter Break
[
15535.5 /
81000
]
All units gain +1 vision, and can see into forests and reefs.
All units gain +1 vision, and can see into forests and reefs. A unit being attacked will attack first (even if it would be destroyed by the attack).
-
0
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Double Time
[
0 /
27000
]
Victory March
[
0 /
81000
]
Footsoldiers gain +1 movement and their attack is increased to +50%.
Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
Max Force
[
0 /
27000
]
Max Blast
[
0 /
81000
]
Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
-
0
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Hyper Repair
[
27000 /
27000
]
Hyper Upgrade
[
63000 /
81000
]
All units gain +2 HP.
All units gain +5 HP, +10% attack, and +1 movement.
Morale Boost
[
27000 /
27000
]
Samurai Spirit
[
45658.3 /
81000
]
All units' attack is increased to +40%.
All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
-
0
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Copter Command
[
17436.5 /
27000
]
Airborne Assault
[
17436.5 /
81000
]
Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.
Double Time
[
23947.7 /
27000
]
Victory March
[
23947.7 /
81000
]
Footsoldiers gain +1 movement and their attack is increased to +50%.
Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
-
0
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Morale Boost
[
4525.2 /
27000
]
Samurai Spirit
[
4525.2 /
81000
]
All units' attack is increased to +40%.
All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
Max Force
[
1624 /
27000
]
Max Blast
[
1624 /
81000
]
Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
-
0
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Beat Down
[
0 /
27000
]
Block Rock
[
0 /
81000
]
Land indirects gain +1 range, and plains bonus is increased to +20%.
Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
Hyper Repair
[
0 /
27000
]
Hyper Upgrade
[
0 /
81000
]
All units gain +2 HP.
All units gain +5 HP, +10% attack, and +1 movement.
-
0
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Blizzard
[
0 /
27000
]
Winter Fury
[
0 /
81000
]
Changes the weather to Snow for 1 day.
Enemy units lose 2 HP (to a minimum of 0.1 HP), and the weather changes to snow for 1 day.
Knuckleduster
[
0 /
27000
]
Haymaker
[
0 /
81000
]
All units' attack is increased to +50%.
All units' attack is increased to +80%.
-
0
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Market Crash
[
0 /
27000
]
War Bonds
[
0 /
81000
]
Reduces enemy power bar(s) by (10 * Funds / 5000)% of their maximum power bar.
Receives funds equal to 50% of the damage dealt when attacking enemy units.
Double Time
[
0 /
27000
]
Victory March
[
0 /
81000
]
Footsoldiers gain +1 movement and their attack is increased to +50%.
Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
-
0
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Terrain Tactics
[
10839.1 /
27000
]
Prime Tactics
[
10839.1 /
81000
]
Movement cost for all terrain is reduced to 1, except in Snow.
Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
Brute Force
[
4652 /
27000
]
Barbaric Blow
[
4652 /
81000
]
Luck range is changed to -19% to +49%.
Luck range is changed to -39% to +89%.
-
0
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Blizzard
[
0 /
27000
]
Winter Fury
[
0 /
81000
]
Changes the weather to Snow for 1 day.
Enemy units lose 2 HP (to a minimum of 0.1 HP), and the weather changes to snow for 1 day.
Morale Boost
[
0 /
27000
]
Samurai Spirit
[
0 /
81000
]
All units' attack is increased to +40%.
All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
-
0
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Player Boxes Position
Power bars
Action
Date
None!
?
Hold down "A" or "D" while clicking a unit to add it to the calculator
✕
{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}
Toggle out of ammo
{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}
Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}%
{{damage.minInfo.fundsDamage}}
- {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP
{{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}%
@{{defRemainingHP.maxHP}}HP
{{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}%
{{damage.minCounterInfo.minLuck.counterFundsDamage}}
- {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}
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