.play long game
Day 22 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 08/15/2023 - Last Updated: 12/23/2023 - ! Vinland v2.0
(00,00)
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Mex64
Units gain +30% attack, but lose -20% defense.
10:16:17
14500
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Knuckleduster [ 1800 / 27000 ] Haymaker [ 1800 / 54000 ]
wlnk
No day-to-day abilities.
01:04:24
34500
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Sideslip [ 21600 / 21600 ] Sidewinder [ 32350 / 54000 ]
JIPS
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
13:00:31
11000
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Turbo Charge [ 12850 / 27000 ] Overdrive [ 12850 / 54000 ]
qilintime
No day-to-day abilities.
17:10:23
24500
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Sideslip [ 9200 / 21600 ] Sidewinder [ 9200 / 54000 ]
Elvx
Units (even air units) gain +10% attack power on plains.
13:23:52
21500
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Beat Down [ 27000 / 27000 ] Block Rock [ 40900 / 54000 ]
Discokoopa
Luck on attacks is -14% to +29%.
23:03:58
9100
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Overclock [ 37800 / 37800 ] System Crash [ 88200 / 88200 ]
Yandere Roon
No day-to-day abilities.
11:09:46
9100
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Sideslip [ 8150 / 18000 ] Sidewinder [ 8150 / 45000 ]
Netryus
Units (even air units) gain +10% attack power on plains.
13:19:29
28700
  • 0
  • 0
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Beat Down [ 27000 / 27000 ] Block Rock [ 41600 / 54000 ]
UrBooksROverdue
Luck on attacks is -9% to +24%.
01:19:25
46500
  • 0
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Brute Force [ 27000 / 27000 ] Barbaric Blow [ 54000 / 54000 ]
FitzChiv
No day-to-day abilities.
02:06:47
11800
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Sideslip [ 2650 / 18000 ] Sidewinder [ 2650 / 45000 ]
Selini2022
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
00:00:00
100
  • 0
  • 0
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Turbo Charge [ 32400 / 32400 ] Overdrive [ 64800 / 64800 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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