Day 40 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 08/15/2023 - Last Updated: 12/09/2023 - The Rise of Rome
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
dashwood
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
13:03:10
35300
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Double Time [ 27000 / 27000 ] Victory March [ 72000 / 72000 ]
King ding-a-ling
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
15:10:09
12200
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SUPER
Dnetgamer
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
00:00:00
87250
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Double Time [ 43200 / 43200 ] Victory March [ 115200 / 115200 ]
ARandomLad
No day-to-day abilities.
02:21:26
45500
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Sideslip [ 18000 / 18000 ] Sidewinder [ 45000 / 45000 ]
andrewthomas
Units repair +1 additional HP (note: liable for costs).
13:10:09
9200
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SUPER
somebody_mccoy
Units repair +1 additional HP (note: liable for costs).
03:08:41
5800
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Lucky Lass [ 75600 / 75600 ] Covering Fire [ 93300 / 151200 ]
skedar
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
26:18:29
34050
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POWER
Cat_with_gun
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
04:19:22
5900
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Double Time [ 37800 / 37800 ] Victory March [ 81400 / 100800 ]
_Yo_Mama_
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
08:01:10
16400
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Double Time [ 27000 / 27000 ] Victory March [ 72000 / 72000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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