thats crazy
Day 44 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 08/17/2023 - Last Updated: 08/18/2023 - (1v1) (Fog) Special Delivery
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Lump Ladd Lump Ladd
Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
301240
Morale Boost [ 43200 / 43200 ] Samurai Spirit [ 75600 / 75600 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
  • 29
    Unit-count sprite
    x 4
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    x 1
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    x 6
    Unit-count sprite
    x 1
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    x 3
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    x 2
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    x 1
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    x 2
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    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 347400
  • 46500
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PiperStarlit PiperStarlit
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
49:22:31
22600
Terrain Tactics [ 10720 / 72000 ] Prime Tactics [ 10720 / 126000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
  • 5
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    x 1
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    x 1
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    x 1
  • 84400
  • 31500
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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