Montreall
Day 52 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 08/18/2023 - Last Updated: 06/02/2024 - Montreal
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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Pika Rizard
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
92:05:54
1352600
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Gold Rush [ 36000 / 36000 ] Power of Money [ 99100 / 108000 ]
Copter Command [ 32400 / 32400 ] Airborne Assault [ 97200 / 97200 ]
DaAlexey
No day-to-day abilities. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
08:06:57
4000
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Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Lordkilla12
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
49:08:37
33800
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Double Time [ 32400 / 32400 ] Victory March [ 86400 / 86400 ]
Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 63000 / 63000 ]
spacemanandrew
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
60:06:24
69595
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SUPER
Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 63000 / 63000 ]
DoctorRosalia
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain). Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
13:00:00
2500
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Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Doktor
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
102:20:49
28400
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Tower Shield [ 46540 / 81000 ] Tower of Power [ 46540 / 162000 ]
Copter Command [ 21600 / 21600 ] Airborne Assault [ 64800 / 64800 ]
PenguinFalt
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
78:02:03
84700
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Double Time [ 48600 / 48600 ] Victory March [ 129600 / 129600 ]
Copter Command [ 36000 / 36000 ] Airborne Assault [ 78710 / 108000 ]
Numberz123456789
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
140:12:28
180500
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Double Time [ 64800 / 64800 ] Victory March [ 172800 / 172800 ]
Lightning Drive [ 13200 / 81000 ] Lightning Strike [ 13200 / 243000 ]
Fruitigal
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
71:05:20
31010
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Snipe Attack [ 37800 / 37800 ] Super Snipe [ 75600 / 75600 ]
Gold Rush [ 28800 / 28800 ] Power of Money [ 86400 / 86400 ]
bkstunt
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Units gain +30% attack, but lose -20% defense.
21:06:40
4300
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Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
Knuckleduster [ 0 / 27000 ] Haymaker [ 0 / 54000 ]
BJ Dart
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
143:21:09
344945
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Gold Rush [ 0 / 54000 ] Power of Money [ 0 / 162000 ]
Copter Command [ 39600 / 39600 ] Airborne Assault [ 99610 / 118800 ]
MemeSpammer
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
21:10:41
5100
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Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
Tower Shield [ 0 / 27000 ] Tower of Power [ 0 / 54000 ]
1000Pardons
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
12:15:48
4700
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Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Gl1tchycat
Units repair +1 additional HP (note: liable for costs). Luck on attacks is +0 to +19%.
00:00:00
105000
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Lucky Lass [ 45420 / 81000 ] Covering Fire [ 45420 / 162000 ]
Lucky Star [ 81000 / 81000 ] Lady Luck [ 127340 / 162000 ]
SCP 05 council
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
12:00:48
2000
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Max Force [ 0 / 27000 ] Max Blast [ 0 / 54000 ]
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
laglie
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
86:16:38
26200
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SUPER
Tower Shield [ 27000 / 27000 ] Tower of Power [ 54000 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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