.play long game
Day 47 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 08/21/2023 - Last Updated: 10/12/2023 - .i had too much to dream last night
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Grandel
Units (even air units) gain +10% attack power on plains.
00:00:00
11300
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    Units in vision only
  • 0
  • 0
    0/?
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Beat Down [ 36950 / 81000 ] Block Rock [ 36950 / 162000 ]
JIPS
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
36:23:36
160950
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  • 0
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    0/?
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Turbo Charge [ 74600 / 75600 ] Overdrive [ 74600 / 151200 ]
AdvancedBananas
Luck on attacks is -9% to +24%.
01:00:00
3000
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Brute Force [ 0 / 27000 ] Barbaric Blow [ 0 / 54000 ]
UrBooksROverdue
Luck on attacks is -9% to +24%.
23:12:25
34600
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Brute Force [ 43200 / 43200 ] Barbaric Blow [ 86400 / 86400 ]
PenguinFalt
Units gain +30% attack, but lose -20% defense.
08:21:29
8000
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Knuckleduster [ 27000 / 27000 ] Haymaker [ 45850 / 54000 ]
Katlifesword
Luck on attacks is -14% to +29%.
17:18:08
28900
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    Units in vision only
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Overclock [ 27000 / 27000 ] System Crash [ 63000 / 63000 ]
KnightAl
Units gain +30% attack, but lose -20% defense.
08:10:26
20000
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Knuckleduster [ 1750 / 27000 ] Haymaker [ 1750 / 54000 ]
4ldwin
No day-to-day abilities.
18:06:09
35800
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    Units in vision only
  • 0
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Sideslip [ 18000 / 18000 ] Sidewinder [ 45000 / 45000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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