From:
15infantry
To:
Duf
|
I'd like to not fight if possible. wanna split the island between us? I'll let you pick factory or com tower.
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From:
Duf
To:
15infantry
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The factory will do for me
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From:
15infantry
To:
Duf
|
does green have the city at 16,16?
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From:
15infantry
To:
Duf
|
sorry, silver dinosaur or whatever it is. I made him green
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From:
15infantry
To:
Duckbeard
|
I don't think we have any reason to fight, despite you shooting me. If you remove your recon, I won't shoot it and we can be chill.
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From:
Duckbeard
To:
15infantry
|
Sounds good to me - I just tried to remove it and got it trapped because of the forest at 11,09) but I give you complete allowance to destroy it if you see fit
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From:
15infantry
To:
Duckbeard
|
honestly it probably benefits me more than it hurts me to have your recon in that square at least at the moment. I have faith you'll be chill.
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From:
15infantry
To:
Duf
|
so how are you liking the map? tbh it probably should have been higher funds, but I think it's working out well.
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From:
Duf
To:
15infantry
|
He’s capping the city.
As for the map I like it, but I think it needs something that will help break stalemates better than arty will. I’ve walled off orange already and am untouchable by them.
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From:
Duckbeard
To:
15infantry
|
thanks! Just let me know if you need it moved or end up destroying it. Right now its letting me see a bit of CptBrenner's units (12,10) Mech, (13,09) 6HP Recon
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From:
15infantry
To:
Duckbeard
|
I'd like to develop the space your recon is on. I've opened a path for you to get back to your base through my base. the forest is empty. the only tile you should have to worry about is I have an infantry on 28,06 (my city of the two between us)
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From:
Duckbeard
To:
15infantry
|
Gotcha, thank you! Currently outside of that recon I'm completely locked until I make a rockets (I know, Max rockets required... yeesh) Let me know if you need help once I'm free though, I plan on taking out Silver Claw and working through their forces first
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From:
CptBrenner
To:
Duckbeard
15infantry
CptBrenner
Duf
|
It's real cute how you've been letting red chill there with you, blue. The three way tag team is very enjoyable for what should be a free for all.
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From:
Duckbeard
To:
Duckbeard
15infantry
CptBrenner
Duf
|
I can tell you outright it is not a 3v1, I am keeping yellow at bay just barely, and my recon was only left alive from a ceasefire because otherwise I'm completely holed inside my base with no way out
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From:
15infantry
To:
CptBrenner
|
honestly, I'm just as shocked as you are how much I've been allowed to get away with. Like Red and I are shooting each other with a few infantry, but I told him he could keep his recon there cuz it benefited me for him to have it there. And uh, yeah I am targeting you, but like I've gotta target someone.
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From:
Duf
To:
Duckbeard
15infantry
CptBrenner
Duf
|
I think this map needs air or navy to help break the stalemates that can happen. Right now OS and I cannot harm eachother if we wanted to.
And the siege wagons are being prepared to go after my other two neighbors.
Heads-up 15infantry our uneasy truce is coming to an end. Gotta make the game spicy (even if I do nothing I would be better for it).
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From:
15infantry
To:
Duckbeard
15infantry
CptBrenner
Duf
|
I definitely failed to take into account that the long paths east of red and west of blue can't be arty'd open when I made the map. I'll probably add some islands in the middle of that path and reupload. do give me any other suggestions you can think of.
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From:
15infantry
To:
Duf
|
I don't suppose a "please don't will suffice will it?
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From:
15infantry
To:
Duf
|
at the very least can you please not kill Greg? (23,17) It's his birthday, he's just a little guy, and you wouldn't hit a guys with glasses would you?
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From:
15infantry
To:
Duckbeard
15infantry
CptBrenner
Duf
|
oh I'm gonna get so pounded as a result of him leaving right after my turn XD
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From:
Duckbeard
To:
Duckbeard
15infantry
CptBrenner
Duf
|
I do feel a little bad, but otherwise I think your suggestion to add is a good idea - some islands in the middle.
I'll be honest - it too this very turn where you were asking for suggestions that I noticed the teleport tiles surrounding the entire map allowing everyone to still try to access each other - even 15Infantry and I could technically go 1-on-1 through the corners.
I guess thats my main suggestion - including something similar to OS and AA for the other two corners, so that everyone can not only access the outer edges, but also technically anyone can attack anyone for a 1-on-1 and true ffa.
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From:
15infantry
To:
Duckbeard
15infantry
CptBrenner
Duf
|
It really was meant to be able to get anywhere from anywhere I just got sloppy XD
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|
From:
15infantry
To:
Duf
|
greg update: greg's going to the beach
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From:
15infantry
To:
Duckbeard
|
yellow looks like he's in position to get all of (white?)'s old base, and uh if nothing is done, quite potententially mine. I suggest we formallize our alliance against Duf.
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From:
Duckbeard
To:
15infantry
|
oops, sorry didn't know that was your city up top! Meant to go on the mountain
I am down to formalize our alliance for now :)
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From:
15infantry
To:
Duckbeard
15infantry
CptBrenner
Duf
|
uh well I;m dead
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From:
15infantry
To:
Duckbeard
15infantry
CptBrenner
Duf
|
gg all
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From:
Duf
To:
Duckbeard
15infantry
CptBrenner
Duf
|
gg all
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