T3, FFA, GLHF
Day 22 - Turn: 09d 15h 14m - Total: 130d 07h 09m
Game Started: 02/21/2026 - Last Updated: 03/28/2026 - Cosmic Whirlpool
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Duckbeard
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
129:09:30
9300
  • 2
    Units in vision only
    Unit-count sprite
    x 2
  • 600
  • 9000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Max Force [ 27000 / 27000 ] Max Blast [ 54000 / 54000 ]
15infantry
No day-to-day abilities.
109:02:39
600
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
SUPER
CptBrenner
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
80:19:08
7200
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Turbo Charge [ 27000 / 27000 ] Overdrive [ 54000 / 54000 ]
Duf
No day-to-day abilities.
130:07:08
22300
  • 30
    Units in vision only
    Unit-count sprite
    x 5
    Unit-count sprite
    x 11
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 3
    Unit-count sprite
    x 6
    Unit-count sprite
    x 2
  • 143100
  • 22000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Hyper Repair [ 32400 / 32400 ] Hyper Upgrade [ 50100 / 64800 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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