Creator: jynxedorange || First Published: 05/12/2022 || Players: 10 || Size: 36x36
| Categories: None | ||
|
| For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
| Comments: |
|
Unggoy Slaya (05/12/2022 03:58pm):
What is the point of having the ghost fighters on the mountains? Units should still be able to move on them and fight from them, I thought ghost units were used to deny resupply from cities/bases? |
|
jynxedorange (05/12/2022 06:29pm):
the fighters are supposed to be dragons |
|
Nemo86 (05/12/2022 08:59pm):
Too few bases. Everyone only one having a base at the start makes it very slow or very brutal game. |
|
Unggoy Slaya (06/28/2022 01:21pm):
The problem with neutral units is they will despawn without an HQ, and will glitch out the tile they are on. They will specifically prevent bases, airports, or ports from building units. However these cities will still heal, resupply, and provide income. They can be used to provide a forward resupply point and income source, but prevent units from being deployed there. I get what you were going for, I'm just not sure how to implement it here :/ |
Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.
Create Game
Planner
Map Analysis
View
Export
View Favorites