Creator: Red-Halo || First Published: 08/23/2021 || Players: 2 || Size: 27x22
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Red-Halo (08/23/2021 04:52pm | Edited: 08/23/2021 05:41pm):
Okay, so all of the cities are ghosted because I hate Hachi. And without his broken COP & SCOP, then Sensei becomes T4 or T3 and usable in non T0 matches. I love transports, but usually you don't get that many. So each side is given several predeployed transports, and they're covering enemy resources and properties, so they'll probably get into the match later on. Most players delay getting their com towers till after they get income, it's the rule of thumb. But each side's tower is predeployed on the other side, so getting your tower will also reduce your enemy atk by 10. Both side's 2 base side is kinda overburdened, they have to uncover their base by the enemy b boat, they have to get the comtower at some point, and they have to protect their HQ in case the other side goes for a HQ rush. So each side's "strong side" is weaker in the beginning, before it really comes online. Defensive central battleships are the bane of my existence, but if you make one here it'll block off your own in case you need to buy another lander, it can't dominate a huge contested area, and it doesn't target many central cities for the price. On the flip side, on pushes if you get the port on the enemy side, a battleship can just end games. I tried to put trees and grasslands around many of the contested cities so Lash and Jake still have use with their powers and D2Ds. And Sami's +1 transport movement will probably come in handy throughout the match. Grit would improve since his arty could hit the enemy bboats earlier with arties, and Javier would get a big boost since his bboats have higher indirect defense and the comtowers are precapped. 2 HQs to hopefully make games a little less grindy, if one side has all of their defense on one, then you can attack the other. There's a lot of dynamic play between naval transports and land units. Blocking off naval passages, quick front switching, and multiple decisions will hopefully make this map replayable. |
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Red-Halo (08/23/2021 05:20pm):
Idk whether it should be STD or HF, and I honestly don't know the difference. |
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