Creator: NicePool || First Published: 08/27/2021 || Players: 2 || Size: 18x18
Categories: B-Rank, Fog of War, Live Play
Rating: 8.60 in 5 ratings
For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat!
Comments:
master kanbei (08/30/2021 04:04pm | Edited: 08/30/2021 04:05pm):
2 turns to reach the HQ from allied bases is a lot. The com towers aren't really contested.
Just my own opinion.
NicePool (09/03/2021 07:05am | Edited: 09/03/2021 07:05am):
Hi master kanbei,
From the playtesting that ive done these issues dont come into play.
The coms towers are super contestable and 1 player will often have both in their control by 1/2 to 2/3's of the way through a
match.
The HQ distance from bases isnt an issue either. No games have ended in HQ rush and 1/3 of the games have ended in HQ
cap (1/3 from property number win, 1/3 resignation after large push).
Feedback is always appreciated, but it *is* preffered that you play the map before critiquing.
SoulCrusherEx (09/05/2021 06:23am):
I for myself have tested this map a few times now. Had games ranging from T4 to T2. So far
iam liking it alot 10/10

It has potential to be one of the New global league fog maps. Tower placement is alright. You
can go for early recon harass or not. You have the typical 2 base strong side 1 base weak side
Set up with the airport to support the weaker side. Also good Mountain and Forest placement
for infantry vision and some cheeky arty plays.

Lots of Action on the sides and the center. This map has a high casualty rate. Well that was the
case in my games. The 3 types of wins I had are Opponent resigns, HQ cap at day 20+, win by
properties after Day limit 25. And i think a Day limit at 25 Days is just fine.

And yes play the map first instead of Rating it very low.
This is directed to this Master Kanbei



Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.