Creator: ColonelCorn 47 || First Published: 03/12/2006 || Players: 8 || Size: 40x40
Categories: None
Rating: 2.00 in 13 ratings
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Comments:
Nahbien (03/12/2006 07:56pm):
First turn team advantage, plain map, no variety at all, no neutral property, no reason to
play.
Nyvelion (03/15/2006 09:39am):
this looks like it could be a good map if the naval ports were actually next to water so
they could be used.
technolink (03/15/2006 05:16pm):
"m just windring, have you ever played advanced wars before? I smell potential, but fornow
I wont vote.
Advisor Nick (03/15/2006 05:28pm):
hmm...ports on field?? the ONLY use could be a battle ship to shoot from distances...
itsmichaelgarate (03/15/2006 05:34pm):
gay 1
jhuni (04/01/2006 06:28pm):
Terrain variety is my suggestion.
saintjimmyisgod9 (04/03/2006 01:43pm | Edited: 04/05/2006 12:19pm):
its a good idea but a few probs
1please for the loove of god, stop putting ports on the field. its just pointless
2if you look at where the armies themselves are placed, jade and blue are extremely
handicapped due to to the roads being so far away from them. also, the far right armes are
too. if you shift a few of those armies a few spaces to teh right, so that the center 2 armies
share that center bridge it would make it a lot more of a focal point for the 2 armies to work
on together, and a minor choke point. (good or bad, i like em but a lot of people think that they
spoil the games.
3 TERRAIN VERIATY
4 put some bases on the bridges to motivate people to haul a$$ once the game starts to
capture them, instead of giving them weeks to build up and army and then attack.
Yes i know long comment ill shut up now um......... 3/10 so far



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