Creator: SuKo02 || First Published: 08/29/2021 || Players: 2 || Size: 18x18
Categories: A-Rank, Base Light, Fog of War, Live Play
Rating: 3.41 in 34 ratings
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Comments:
SuKo02 (08/29/2021 10:15pm):
This is a fog map.It is more suitable for FoW games.

This map is based on my map,Small Garden:
http://awbw.amarriner.com/prevmaps.php?maps_id=95141

Add the black boat at HQ,And fine-tuned some terrain to be more suitable for the league game.
Nani_Desu_Ka (08/30/2021 06:20pm):
Oh wow I wonder how black boats will change the way it plays
TheRealHavoc (08/30/2021 10:34pm):
Lol map gets created yesterday, immediately placed onto GL pool then I get put into 2 straight
matches on it? Sounds like the site really wants me to play this map
Ganigumo (09/01/2021 03:52pm):
I've played top side both times I've played this map (1 win, 1 loss), and it felt like I was at a disadvantage both times.

The two comm towers closest to the bases don't really need to be here, they're not really contested so it just ends up with both
players playing with a +10% firepower boost
Hanakko (09/01/2021 04:39pm):
>The two comm towers closest to the bases don't really need to be here, they're not really contested so it just ends up with
both
players playing with a +10% firepower boost

I dont feel like that's an issue at all, it makes the battles quicker and more dynamic. The thing about comtowers is *when*
you get to them, regardless of their position is what changes. Most of the times you really only wanna get to the comtowers
after your main infantry-economy is settled right around the first blows are given
aLittleFishy (09/01/2021 06:51pm):
The ports do nothing, as bb and landers are too far away from your bases to matter and a battleship would merely stall your
opponent. This map just doesn't have any contested properties to prevent or even really discourage stalling, attempting instead
to have comm towers boost firepower to a high enough level to one-shot units. Basically it's a max mirror match even when
your not playing as max
Legend2-3-8 (09/01/2021 09:32pm):
I have to agree with the other comments, the map seems to split fairly cleanly on the diagonal you'd get if you drew a line to
connect the two HQs. It forces gameplay on the wings and efforts to stall the opponent's com tower capture on the side for
as long as possible. I only managed to break a stall with Andy SCOP.

I could do with the cities touching the 2x2 road squares (at center) on diagonals moving slightly. Say the north one moves
1E1S and the south one moves 1N1W, there would be more play in the middle. Of course, I'm not skilled in map design, so
maybe that's off; there is a bit of propensity for games to stall as the map stands though.
GorgonSofia (09/04/2021 10:59am):
This map was fun a few times and after 10 games it is just really unfun.
Hevol (09/09/2021 06:52pm):
I fucking hate this map.
SultaiSithLord (09/11/2021 05:52pm):
The more I play this map, the less enjoyable it is. I don't think it was enjoyable to begin with either.
toffeeFairy (09/12/2021 05:48am | Edited: 09/12/2021 05:50am):
From what i can tell this map makes you stall, as attempting push will most likely result in you loosing pretty fast
trix1117 (09/14/2021 10:22pm):
would like to petition to not play this map anymore...it's not terrible, but for a GL competitive map it's mediocre
Wakwaka (09/17/2021 08:31am):
This map is so bad, player 2 has a massive disadvantage, to the point that player 1 can quite easily capture 3 com towers, and
from there it's gg. I really think that something of value in the center would make this map better, maybe put an airport there?
as is, air units only really work as a really crappy defensive tool, and BB on the base only makes matches longer and more
boring, not more fun or interesting. Why tf is this a league map.
Surto6 (09/18/2021 11:51am):
lol
Lost and Found (09/19/2021 11:19am):
"Air units only work as crappy defensive tool"
Welcome to fog of war as a gamemode.

I agree the center is woefullly underpowered, though, and many games devolve into
fast HQ rushes with little in the way of interaction between players. Don't really think it's
up to league standards myself.
Swiftcarp (09/20/2021 01:16pm):
I do genuinely appreciate how different this map is to a lot of other maps. In that regard, it is refreshing to see. However, like a
lot of other commenters here, I'm not a big fan of the map. Double comm tower makes any engagement favorable if you're
attacking first, 2 bases means its difficult to reinforce a particular side, airport so far out of the way that the first ~15 turns look
the same every match, a middle of the map so barren that it's pretty exclusively a 2 front map - if there were only a couple of
these issues, it wouldn't be so bad, but it all compounds in an experience I just don't want to play.
Valior (07/19/2024 06:17pm):
max overpowerd on this map, movement COs seem too strong, too open

unfun
Dumuzid (12/11/2024 04:03pm):
I think this is a great map for Jake, however, I think Javier should always be banned here.
Femboy (12/11/2024 08:12pm):
Movement COs too strong, boring map



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