Creator: zethbrora || First Published: 08/30/2021 || Players: 6 || Size: 40x30
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| Comments: |
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zethbrora (08/31/2021 10:48pm | Edited: 08/31/2021 11:45pm):
For fog. Ban tier 0 and tier 1, and also ban Olaf, Drake, Kindle, Rachel, Andy. Ban units: Black Bomb, Stealth, Piperunner. Turn limit 40. P1 (Orange) Team A P2 (Blue) Team B P3 (Green) Team C P4 (Yellow) Team B P5 (Grey) Team C P6 (Pink) Team B This is my fifth 3v2v1 map and an investigation of what went right and what went wrong in this format so far. First of all, I concluded that P1 is usually the most boring spot in these maps, because he'll have to play it like a free for all while all the other players will have teammates. In order to fix this, I decided to give P1 two towers (the only towers in the map), which should make whoever plays P1 feel more powerful. In case P1 quits here, each tower will end up being split to both teams because of their placement. Second, I realized that the team with 3 players usually falls behind when they have the same amount of properties as the team with 2 players, because their income is more split so they have to wait more before building expensive units. Because of this I give these 3 players more eco total. Thirdly, I make the rules more natural here, no more modified income and the only unit I ban aside from Stealth and Black Bomb is Piperunner. This should make playing this map more intuitive and in line with the gameplay of Global League (except for the towers). Lastly, I think one of the best aspects of 3v2v1 maps is finding a way to shape the geography so that each of the fighting spots are multi- layered and interesting. 3v2v1 Hugel did that particularly well by breaking naval combat and land combat in different directions, and I looked to improve it here. |
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Meta Rexy (06/28/2023 09:46am):
It is too easy to artillery lock the duo's bases. Please move them further inward or at least put of indirect range |
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a9977321 (11/28/2023 01:07am):
Why are all HQs exposed? Only OS got a relatively safe HQ. |
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