Creator: NicePool || First Published: 09/08/2021 || Players: 2 || Size: 22x22
Categories: B-Rank, Fog of War
Rating: 8.67 in 3 ratings
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Comments:
NicePool (09/06/2021 10:48am | Edited: 09/26/2021 01:22pm):
Map Is currently under review for Global League potential.

Any and all playtesting feedback is appreciated :)

If you can submit feedback here in the comments and/or to the #design-maps channel on the AWBW discord (with
@NicePool), that
would be greatly appreciated.
wilkyb2 (09/08/2021 08:05am):
There is no interaction between players on this map until like turn 10… there is no early game ?
wilkyb2 (09/08/2021 08:05am):
Nice pool though
Rader Elcaroman (09/08/2021 01:48pm):
After playtesting the map,heres my feedback on it

I like the concept of infantries having mobility advantage over vehicles thanks to the various rivers, encouraging the usage of
mechs in the 1 base side, both comtowers are fairly contestables and HQ cap looks like a realistic wincon

in the other hand there are a couple of issues i find with the map,notably the middle base being forced to always send any
infantry it builds toward the middle, otherise it's either innefficent or will block your base next to the mountain, and overall
being able to reach a base in 1 move is a bit too strong in the 2v1 base scenario,i suggest fixing both by moving the base 1
tile away from their respective mountains

my other issue is the airport taking too to reach,and any infantry going there's gonna take forever to go back to the fight,
favoring ground fighting for most of the time and no triangle stuff happening,maybe moving it so inf take 1 less turn could be
the way to go?

springling a couple of mountains in the 1base side to get better vision over the comtower area wouldn't be a bad idea either

Kantbei (09/09/2021 08:25am):
After playesting this map half a dozen times, I've come to the conclusion that your airport side is actually your strong side. The
optimal play is to use the center base to reinforce your airport side with tank stream, and go 2b1a vs 1b. If the opponent uses
their center base to reinforce your airport side, it will become 2b1a vs 2b, but their infantry producing base will be behind, giving
you a distinct advantage.
NicePool (09/26/2021 02:17pm):
Map has since been adjusted to take into account the Issues shared above. 2b1a vs 2b was been nerfed. Airport is easier to
reach. Terrain settings and city placement was also overhauled.



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