Creator: Wequito 4 || First Published: 09/04/2021 || Players: 2 || Size: 20x20





















































Categories: A-Rank, Fog of War | ||
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Comments: |
shinuito (09/06/2021 06:21am):
Hq cap with Sami could be a bit dangerous. What about a bridge to the hq side nearer the factories. |
rhettorical (09/07/2021 12:54pm):
The Forest and Bridge placement slowing down reinforcements really punishes bad decision-making here. Since the paths are more open towards the opposing HQ, it makes it easy to forget your own HQ. I might suggest a Bridge from the centermost Base towards the Comm Tower, but it's fine as it is. |
Sami-YingXiangLi (09/27/2021 04:59am):
D2 APC can rush HQ And for JS, the cap stage on the left is a bit dense. (06,13) (05,15) (02,14) I will move one or two of these three cities to the two possible positions (11,16) (12,14) (without changing In the case of the overall layout), or moving to the lower right corner is also a good idea. |
Wequito 4 (09/29/2021 08:13am):
All that Has been Fixed, Thanks |
Witte711 (10/02/2021 02:17pm | Edited: 10/04/2021 02:18am):
The hqs are waaaay too vulnerable. All 3 bases and the airport naturally reinforce the side with the enemy hq. It is satisfying to get an early hq cap but it feels so silly to win before day 15 that way. One gimmick to help prevent an hq cap is building a rocket (move it up one) then a piperunner on your middle base. The rocket and piperunner can both hit the hq and decimate any capping infantry. You can put an infantry in the river to protect your piperunner from air units too. This does block your bottom base though so it'll hurt you in the long run if they decide to ignore the hq. Also, an enemy Sonja can use her power to spot your rocket so that's another vulnerability to the strategy. Anyways I really think there needs to be a quicker way to reinforce the hq with vehicles. Maybe move the bridge up a tile or two. Removing the forest by the bridge would be good too. I originally rated it 1/10 which was a bit harsh but I still think this problem should be fixed. |
Wequito 6 (10/04/2021 09:51am):
Removing the Forest or Moving up the Bridge would Mess up a Lot of the Hub area, That is why I did not Change it Piperunner in Bottom base Cannot hit Into HQ, Unless You're Grit/Jake This is one of My earlier FoW maps, That is also Why I Forgot about It and Never updated it + The GL Inclusion was a Pretty fast change, so I Did not have Many possibilities to Update it. |
Witte711 (10/05/2021 12:55am):
For some reason I thought piperunners had 6 range. My mistake. I guess that strategy doesn't work ;( |
aLittleFishy (10/14/2021 10:40am | Edited: 10/18/2021 01:16pm):
P2 is obligated to constantly spam mechs out of their topmost base to prevent P1 from putting infantry on it and scouting 2 of their bases, which would be fine (though annoying), except P1 really can't do the same, giving P1 a strategic benefit that P2 just has to work around, usually by building an artillery to shell your opponent for trying; in other words, P2 is playing reactively for the early game while P1 is free to play the way they want too. Given this, i also question why any CO besides sami would be picked in T4, especially as P2; if you're going to spam mechs, they might as well have better stats. (sami is more of a T3 on this map just due to the way it plays) Edit: Sami appears to have been moved out of t4 |
supermikan (12/07/2021 08:34pm):
@aLittleFishy She's still T4 for FOW though? Mech Spam from the Middle-Map base does really feel like a meta move since you can have 3 high-defense tiles occupied by mechs that can defend each other easily. Though I'm still a beginner on AWBW, it feels like I do need to push out mechs at the expense of opening Tank at turn 5. |
Cayrol (12/08/2021 11:58am):
When a map has 3.23 in 26 ratings, can you pliz change it or just get it out of the pool because spam the hq just to must stal with a roket antargetable is realy not fun an all that forest who serve not interest but slow you down is a realy bad disign. |
Dredge (12/08/2021 04:07pm):
Map is fine, design has no issues, and thus will stay in the pool. |
RiceMuncher (12/13/2021 05:43pm):
Mixed feelings about the map, map can get very stalematey if you camp around your forests whilst the sidelines provide opportunities for decisive engagements. Mistakes are heavily punished here... I personally dont like units taking 3-4 turns to get to the frontline |
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