Creator: nightelf_37 || First Published: 09/09/2021 || Players: 3 || Size: 29x19
Categories: None
Rating: 0 in 0 ratings
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Comments:
nightelf_37 (09/08/2021 11:58pm | Edited: 09/16/2021 02:34am):
A 3-Player Map straight from the AW-esque game Wargroove by Chucklefish.

It says Desert, even if it's grasslands, but I can't format the map to look like a desert like in Dual Strike.

It's meant to be 2 vs 1, OS and BM vs GE. I replaced the Hideouts with Comm Towers, and since there's 4 of them, Javier is
naturally (probably) banned.

This is my fifth map, so please comment on how the map fares in Advance Wars.

EDIT: A test play showed that even 2 on 1, GE still had the advantage, so I gave everyone one extra base to balance things a
bit.
RainyPhantasm (09/17/2021 03:25am):
I don't think adding the extra bases was the correct thing to do for balance. If anything, I think GE had a very slight disadvantage. If you look at the end of test game again, you can see at the end that the combined income of red and blue was greater than GE, even with me playing Sasha. Red and blue also have a greater number of airports, but this matters little in practice since air units aren't deployed every turn. Not only that, but now that red and blue have 4 bases total, they get to have 2 units per front while GE only has 1.5 units on average.
nightelf_37 (09/20/2021 11:06pm):
Alright, alright. But turns out you can't edit maps that have games being played on them, so that'll have to wait.
Koalission (10/27/2021 07:42am):
2 vs 1 airport is not good. I mean, its not as bad as an extra base but still, with 10k you can deploy 2 units per turn. Id say give the teammates 2 bases + 1 airport each, and 4 bases + 2 airports (2+1 on every side)



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