Creator: NimbusXII || First Published: 09/10/2021 || Players: 3 || Size: 20x28
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| Comments: |
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FungusAmungus (07/18/2022 02:11pm | Edited: 07/18/2022 02:19pm):
The top team has enough resources to pump out megatanks and bombers with 3 comm tower bonuses basically every turn only by owning the stuff they're guaranteed to have. Bottom teams don't event remotely have the resources to compete against the "Villain" player and there's not enough cities in the middle to give them a chance even after they capture everything. Which is really a shame because we were really excited to play this map; it's a fun idea. I would recommend any potential players make sure the Villain player takes a low tier co and ban mega tanks. |
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Blim Blonker (12/02/2025 11:35pm | Edited: 12/02/2025 11:37pm):
As someone who just finished playing as the northern solo side, they are WAY too advantaged. They have way more money and 3x the comm towers, while also having near-impenetrable defenses if they somehow end up behind. Sure, southeast has the only port, but the only area to drop off troops is right outside the northern base (where they will be promptly demolished). I really don't understand how the southern team is supposed to mount any sort of offense at all. This map has some really cool ideas for a 2v1, though. With a few key changes it could be really great. However, I can't recommend it until those changes are made. |
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