Creator: MystwalkerMX7 || First Published: 09/15/2021 || Players: 2 || Size: 19x23

























































Categories: B-Rank, Base Light, Standard | ||
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Comments: |
MystwalkerMX7 (09/15/2021 01:35pm | Edited: 09/15/2021 01:37pm):
Design #06. Meant for Standard play. Been wanting to try and pull off a 2-Base map for a while. Landers should help open up some extra avenues to attack across the river, while the central HQ should keep you busy if warding off soldiers, artillery shells and roflcopters is your thing. Also, if you stare at the river flow long enough, you might spot a weird funky fella with a moustache riding a barrel. |
MystwalkerMX7 (09/16/2021 08:04pm | Edited: 12/26/2021 06:21am):
Changelog: Revision 4 - 21st December 2021 - Slight map rework: Airport moved to NW/SE corner. Comm Towers moved to center. Converted a city into an additional Port. Added one more city. And finally, slight terrain changes. - Added a 2nd Lander that can choose to help ferry units on allied side, or traverse enemy waters to block or help make a push. Revision 3 - 27 October 2021 - Equalized Lander starting position for both sides. While in earlier iterations this was justified to mitigate FTA with early lander plays, now it seems pointless, if not potentially enabling STA, to have BM Lander start a bit further ahead on the river, so I made this change for now. - Added an extra Reef tile. Revision 2 - 17 October 2021 - Some terrain adjustments. - Moved several properties around, most of them by a single tile. - Removed most forest tiles on the rear ends of the map, making it easier for players to reinforce the other base without relying on the Lander as much. - Added a neutral city near the NW/SE corner of the map. Revision 1 - 22 September 2021 - Swapped City and Silo tiles at (14,21) and (15,22). - Moved City at (11,16) one tile closer to the base. - Swapped Lander positions. This should allow players to use the opposite base to reinforce a front if needed, while still opening up avenues to get to the enemy HQ. - Reduced forest density around one of the bases for ease of movement. |
Gaming_Gubbins (10/05/2021 08:56pm):
As someone relatively new to the whole depth that people give for map reviews I just wanted to swing by after the testing to say I had a lot of fun playing on this map, there was lots of little pockets of contention which kept me really engaged throughout the match, can't really state as to whether it's a perfect map as I don't do map building but from play experience it was a lot of fun to play on |
crater_face (10/21/2021 01:45pm):
Lander placement is on different tiles for OS and BM |
crater_face (10/21/2021 01:46pm):
Lander placement is on different tiles for OS and BM |
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