Creator: aLittleFishy || First Published: 09/13/2021 || Players: 2 || Size: 19x19
Categories: None
Rating: 0 in 0 ratings
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Comments:
aLittleFishy (09/18/2021 02:25pm | Edited: 09/18/2022 05:18pm):
Changelog: Cleaned up some of the terrain to prevent arty spam against comm islands and allow greater access to contested
cities, added new cities near pre-owned bases to improve flow, added a bridge so vehicles can access comm tower island
(prevents 1 copter from locking down an island), changed terrain to improve movement and flow towards airport (kinda tedious
but necessary capture before)
Bigmoneybigwomenbigfun (09/24/2022 06:22pm):
I'm trying different angles. I don't know if Sami works here.
aLittleFishy (09/26/2022 06:28pm | Edited: 09/26/2022 06:29pm):
In my experience sami is about even with lash and kindle. The way the map usually works with the comm towers being
fought over by infantry while contested cities on your weak side get ran over by arty and tanks before beginning a HQ
assault. sami is good for the comm tower fights, and can even hold onto both of them in a match for a while, but then
struggles once the vehicles start amassing. this is however, based on the comm tower being inaccessible by vehicles, which
has
changed, so if you are concerned about her being underpowered now then it is possible, i haven't played the changed map
yet to know that.

If you are concerned about an HQ rush, don't worry, inf like to move into the mountains after capping the neutral base in
order to scout and potentially sneak into the contested corner cities, meaning you will always see any rush coming and be
able to move an inf to protect your HQ without actually disrupting standard play



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