Creator: Bobary || First Published: 03/22/2006 || Players: 8 || Size: 40x40
| Categories: None | ||
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| Comments: |
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Bobary (03/22/2006 04:38pm):
Hi... this is my second map, I'm still getting the hang of it, so don't chew me out, ok? gimme suggestions. |
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Nyvelion (03/22/2006 05:35pm | Edited: 03/22/2006 05:36pm):
ok... suggestion one: replace every river on this map with a shoal. two: why all predeployed non-jade units are mechs? Need variety. three: having exclamation marks at the beginning of your map name is annoying, change the map name to the same thing without any trace of a "!" |
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Bobary (03/22/2006 07:13pm):
Ok, sorry about the name... but the non jade sun units were made before the other units... but variety is needed |
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Bobary (03/22/2006 07:25pm):
Why would I switch it with a shoal? o_O |
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Nyvelion (03/22/2006 08:17pm | Edited: 03/22/2006 08:18pm):
sea units cannot cross rivers! It doesn't make sence, I know, but they can't. So you'd have immobile sea units. |
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Bobary (03/22/2006 08:44pm | Edited: 03/23/2006 11:48am):
And building shoals everywhere would fix that? ok Rated this map 10/10, from it's original 5/10 rating. The unnamed morons give ratings without suggestions. |
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Patashu (03/22/2006 10:29pm):
Too messy. No order in the map. |
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Bobary (03/23/2006 11:48am):
What does that mean??? |
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Bobary (03/24/2006 10:20am):
Tell me what that means! :\ I can't fix it if you don't! |
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jhuni (03/27/2006 05:14pm | Edited: 03/27/2006 05:14pm):
it means what it is this is a truly a mess lol. |
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Bobary (03/27/2006 06:15pm):
>: ( jade suns fortress looks like it has a lazer beam coming out of it (river) |
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Bobary (03/31/2006 04:57pm):
This map is slightly messy, but suck it up :P |
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Shadow Star (04/02/2006 04:37pm):
wow...umm. all those seaports that dont' do anything. Jade has three that do something. GS has one that works, and RF hsa one that works. there is no point for Jade to do anything inside except build B-Copters and two infantry (for capturing) i'm sorry, but due to the maps uneveness. on the other hand, theres a comment that i agree with surprisingly, so yeah, you get a 4...rounded up from 3.4 |
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orangeelite (04/04/2006 07:17pm):
hmm honestly.. for jade sun.. put in pipe seams!!! why if u just leave the only entrance by sea, just pick drake and block it off with like mas battleships, cruisers and subs. otherwise other players have no chance getting in |
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Bobary (04/07/2006 12:00pm):
o_O Good point :\ Shadow, can you tell me what to fix, etc |
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Shadow Star (04/11/2006 11:18am):
ok, put in thee Pipeseams on either side, for two reasons, it gives the allies a reason to fight forward, and it gives a reason for JS to build stuff inside. remove a lot of the rivers...almost all f them to be frank, anything that is connected to a port should be either the plains, or the open sea. there aren't any roads, so i'd add in two roads, one on the RF/OS side, and one on the other, it gives Recons a nice move, next. there is a GE base that will give a nice starting defense against the JS attack force, but if they capture it, then they will without a doubt, have the upper hand. the allies shoudl probably get somethign besides INf type units, maybe a tank or two, since JS has that nice defense. i'd remove some of the JS mountains, those four bases by the JS HQ are useless for anything besides INF. type units. the two sides, Allied that is, are even in size, so switch one of the allies on the southern side, to the OS side, then you'll ahve three and four. thats all i can say until you make some changes. |
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Bobary (04/20/2006 09:40pm):
Thank you for those suggestions |
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Bobary (04/24/2006 01:20pm):
How about now? |
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Bobary (04/24/2006 01:21pm):
I gave each country a different attitude. GS is defender, BD is attacked, GE is range, etc. |
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jhuni (05/02/2006 07:38pm | Edited: 05/02/2006 07:39pm):
Acaussly in truth to make this map not a mess you should take off all or most of the predoplyed units then remove the pipes in the corner area and give each indivual there own area to work with not all next to people and everything as you have enough room to give each person there own area... Sprinkle some terrain like shoals PLZ thats all. NEEDS alot of work still. . . |
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Shadow Star (05/15/2006 04:07pm):
now BD is far too close to the JS territory at the start, they are going to get their asses handed to them. you need soe shoals, now landing units consists of landing units on ports only. except for BD, JS now has too much starting units. JS shouldnt' come with all those units, thats why they are well defended, because they can have time to build up a bigger income. Rockets and recons are still useless due to a lack of roads. you could try connecting the area of allies at the bottom right-hand corner, that could make things different, remember though to switch one of the allies on the south to put it with RF/OS |
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AdvanceBurns37 (05/23/2006 04:33pm):
0.0 to much deployed. Try making only JS have Deployed units. |
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Shadow Star (10/07/2007 12:00am):
Now add shoals and remove 95% of all predeployed units. remove the piperunners, and make the property less clumped. the Allies don't need a unit on every property they own, nor do they need any piperunners. make sure that no Predeployed units can attack one another in the first turn. Don't have two of the same kind of property touching each other. make sure that Every HQ is capturable. Add some Shoals. add those roads. Make all terrain things les random. (this is goign to sound contradictory to the previos statement) make all Property outside more random, No one wants to see two cities, two airports, two ports, or two bases touchign each other. that just looks ugly. |
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cirriusly (10/02/2008 10:59pm):
hehehe, its phallic. |
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Armageddon07 (10/04/2008 08:08am):
i like it =D 8/10ummm,tips....well, i think you may want to tone down on the amount of cities each team starts out with, cuz i started a game recently and the first turn, i add 2300 not saying i ain't likeing it but it sort of makes that later huge battle seem like nothing. hope i helped |
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Armageddon07 (10/04/2008 08:09am):
oh, and sort of put a different mix of units besides infantry and mechs on the OS side of the map. but keep some |
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Nyvelion (01/15/2013 05:47pm):
I don't think he's coming back to make those changes. |
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