Creator: MystwalkerMX7 || First Published: 09/22/2021 || Players: 2 || Size: 21x21
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MystwalkerMX7 (09/22/2021 01:04pm | Edited: 01/08/2023 08:18am):
Design #07. Meant for Standard play. An attempt at a map whose themes include: predeployed units with static but interesting uses, and a stronghold of some sort Players can use the predeployed Black Boat to try to deter the enemy's advance for a while by locking in a shoal tile of their choice. Be careful not to flip gravity around while you're battling the enemy! |
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MystwalkerMX7 (09/22/2021 01:05pm | Edited: 01/08/2023 08:16am):
Changelog: Revision 4 - 8 January 2023 - Small terrain tweaks across the board. Most notably, reduced terrain density in the central area and made it a bit easier to navigate via the back end of the player's base. - Removed 2 properties. Revision 3 - 26 October 2021 - Updated central lake. It now connects to the other side of the map. - Replaced Piperunner on HQ with a Carrier and placed it near the far back corners. - Slight forest adjustments. Revision 2 - 4 October 2021 - Removed predeployed Missiles. - Added a few shoal tiles on the central lake, opening a narrow land route to the HQ. - Moved City from NW corner to (5,9) to speed up early economy a tiny bit. - Some terrain adjustments. Revision 1 - 26 September 2021 - Opened up terrain and moved properties around a bit. - Moved airport on 1 base front a bit further back. - Replaced Artillery with Missiles. - Opened up a path to the HQ where the Missiles are placed, creating another option for players to go for. To compensate for the HQ being a bit more open, the HQ now has a Piperunner parked on it to help defend against early invasion attempts. |
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