Creator: MystwalkerMX7 || First Published: 09/22/2021 || Players: 2 || Size: 21x21
Categories: B-Rank, Standard
Rating: 0 in 0 ratings
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Comments:
MystwalkerMX7 (09/22/2021 01:04pm | Edited: 01/08/2023 08:18am):
Design #07. Meant for Standard play.

An attempt at a map whose themes include: predeployed units with static but interesting uses, and a stronghold of some sort Players can use the predeployed Black Boat to try to deter the enemy's advance for a while by locking in a shoal tile of their choice.

Be careful not to flip gravity around while you're battling the enemy!
MystwalkerMX7 (09/22/2021 01:05pm | Edited: 01/08/2023 08:16am):
Changelog:

Revision 4 - 8 January 2023
- Small terrain tweaks across the board. Most notably, reduced terrain density in the central area and made it a bit easier to navigate via the back end of the player's base.
- Removed 2 properties.

Revision 3 - 26 October 2021
- Updated central lake. It now connects to the other side of the map.
- Replaced Piperunner on HQ with a Carrier and placed it near the far back corners.
- Slight forest adjustments.

Revision 2 - 4 October 2021
- Removed predeployed Missiles.
- Added a few shoal tiles on the central lake, opening a narrow land route to the HQ.
- Moved City from NW corner to (5,9) to speed up early economy a tiny bit.
- Some terrain adjustments.

Revision 1 - 26 September 2021
- Opened up terrain and moved properties around a bit.
- Moved airport on 1 base front a bit further back.
- Replaced Artillery with Missiles.
- Opened up a path to the HQ where the Missiles are placed, creating another option for players to go for. To compensate for the HQ being a bit more open, the HQ now has a Piperunner parked on it to help defend against early invasion attempts.



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