Creator: CallMeTOWN || First Published: 03/02/2022 || Players: 2 || Size: 18x16
| Categories: None | ||
|
| For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
| Comments: |
|
CallMeTOWN (10/12/2021 02:34am):
First map in my attempt to make the cartridge maps salvageable. I made two additional routes along the top and bottom to allow for a few more fronts. I also removed a few mountains and replaced them with defensible terrain that vehicles could traverse. |
|
Unggoy Slaya (11/01/2021 06:44pm):
8:10 A good more competitive take on the original map. Definitely a low economy map, which forces you to be very critical with your unit purchases, and movements. Opening up the bottom and tops was a great idea, and provides intriguing options for gameplay. My only main complaint is the low funds and no Airports. I know the original did not have airports, but they really add to the gameplay options. Especially with the mountain range bisecting the map, B-Copters would be an excellent striking option over those. Adding one more city per side to help fund that would also be a good addition. Overall cool map, was fun to play on. |
|
CallMeTOWN (02/22/2022 09:34pm):
Updated! Added neutral Airports to each side and made the second base pre-owned. |
|
schil227 (02/28/2022 06:59pm):
I think this is a neat concept. Looking at the original (https://nindb.net/snes/super-famicom-wars/img/screenshot.jpg) I think the map could stand to get a few more properties, otherwise low-funds tends to devolve into infantry/artillery spam. If I were to change it, I would give each player at least one more property (maybe two or three), add a few properties to the middle, and add a few trees in the north middle. That said, I can see the appeal of keeping it stripped down - I especially like the use of missile silos as a passage in- between the mountains, that gives vehicles a lot more play. All in all, a fine map. |
|
CallMeTOWN (03/31/2023 08:27pm):
Updated! - Fixed the FTA - Added an additional City to each side, and neutral Ports in the center - Added Woods next to the two center cities to make that center area a bit less open |
Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.
Create Game
View Games
Planner
Map Analysis
View
Export
View Favorites