Creator: dagamer1989 || First Published: 03/25/2006 || Players: 8 || Size: 32x32
Categories: None
Rating: 4.86 in 14 ratings
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Comments:
dagamer1989 (03/25/2006 03:07pm | Edited: 03/25/2006 03:09pm):
That's right folks. 7 sections to this map, designed to test your abilities in each. Section 1 is
how well you can manage your air units. Area 2 (below the top left. it goes
counterclockwise) is a mad dash to grab the cities. Area 3 is how well you can hold on to
predeployed units without refuelling. Area 4 is a land battle, area 5 is the same as Area 2,
except
with silos, and area 6 is a sea battle. Area 7, dead center is your HQs. tucked away in a
corner to prevent distance units. But I'd ban Pipe runners if I were you...
Shinkosai (03/25/2006 03:38pm):
dude this map is messed up @_@ if someone manages to get an infantry on a transport copter
to the middle everyone is screwed although they would have a hard time mind you... still
it's not a case of olympics it's how effectively you can join each isolated force.
slydog18 (03/25/2006 03:50pm | Edited: 03/25/2006 03:51pm):
Dude.... WAT?!
In what way is it possible to get into the middle?
dagamer1989 (03/25/2006 03:55pm | Edited: 03/25/2006 03:56pm):
slydog18 (03/25/2006 05:50pm):
Dude.... WAT?!
In what way is it possible to get into the middle?

I'd tell you, but then I'd have to unleash the bannana fueled rocket donkeys.

And thank you whoever voted 10. :)
RockmanX_Zero (03/25/2006 04:17pm):
It's a nice concept, but this map has a HUGE first turn advantage on some parts of the map...
rizock (03/25/2006 04:36pm):
you're missing an infantry on the nuke silo part, but awesome!
dagamer1989 (03/25/2006 05:13pm):
rizock (03/25/2006 06:36pm):
you're missing an infantry on the nuke silo part, but awesome!

I just fixed that. Blazerkin pointed it out to me via PM. But thank you too. That was a little
embarrassing...^^;;

RockmanX_Zero (03/25/2006 06:17pm):
It's a nice concept, but this map has a HUGE first turn advantage on some parts of the map...

Alright, how should I fix that? I'm open to suggestions.
Username314 (03/25/2006 06:09pm):
Interesting but with that many silos all of the pre-deployed units will be reduced to 1 hp
by turn 4.
Not to mention about FTA.
jhuni (03/25/2006 06:13pm):
This map is barely playable...
ryuhi (03/26/2006 03:06pm):
.... seven words. FTA .......yeah what now, biotch!
NanakiRogue (04/02/2006 09:14am):
To get to the middle:

Break pipes from airport after beating other air forces, then send a transport through. Pick
up the infantry or not (your choice) and break through next pipe. Use silos to blast the hell
out of all pre-deployeds in order to win, then send remaining units and transport copter
through next pipe. Then in this section just build lots of untis and sneak your transport copter
through, aided by silos. Pass through next section and into boat area. Win boat fight with
help from aircraft, or just rush the t.copter through to the pipe. Destroy the pipe and place
your transport copter inside. Or to make it easier; take infantry from silos and put no a lander
to center. But probably harder and slower.

Basically; orange star could do this and just pwn, or you could fight like intended, in which
case orange star would pwn. In order words; FTA. No real way to fix and keep a similar
idea. The only thing I could think of would be to pair up orange star with jade sun etc to
balance the timing.
MattMartin (04/09/2006 12:33am):
ge has the advantage of trying to break the pipe and get to the hq's first.



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