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Shadow Star (10/12/2021 12:01pm):
Just quickly assessing the time it takes to reach each set of 6 property that's sort of designated for each country, You probably should rearrange the countries a little bit. the country order from top left across and down to bottom left should probably be WN, RF, JS, AR AB, OS, GE, GS BH, YC, BM, CI PL, PC, BD, TG In this way OS and BM has 4 neighboring opponents that go after them, but has 4 neighboring opponents. GE and YC have 3 neighboring opponents that go after and 1 each that go before them. (some minor fix to compensate) BH, RF, GS, and BD has 1 opponent that goes before them, and 2 that go after AB, JS, CI, and PC have 2 opponents that go before them and 1 that goes after. and TG, PL, AR, and WN have 2 opponents that go before them. Then with 6 starting property that's going to make fta countering a bit difficult. but each of the aforementioned groups should have an appropriate counter, and part of that counter is the amount of opponents that they have neighboring them. the uncome is a little, small for 3 bases and an airport per country, but I don't know how you wish to best address that. |
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ZergRex (10/12/2021 06:28pm):
The original placement was due to some factions having units facing either left or right. so everyone on left faced right and vice versa for other side. But i followed your advice and changed the starting positions, made some adjustments and added more properties. |
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