Creator: Sami-YXLL || First Published: 10/23/2021 || Players: 2 || Size: 21x21
Categories: A-Rank, Fog of War
Rating: 4.29 in 17 ratings
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Comments:
Sami-YXLL (10/23/2021 01:55am):
This is a fog map.It is more suitable for FoW games.

This map is based on Dark Rising:
https://awbw.amarriner.com/prevmaps.php?maps_id=74704

Suggested Lab Units:Bomber Stealth Neotank
Cayrol (01/18/2022 06:25am):
I like the recon but i would prefer somethong more sturdy because it is easly kill bu a mec but the sub i dislike, if you play fog of
war it's not to tell to your ennemy what you do on witch side, and eather you let him alive and it's vision on this side for a long
time until it go crash or you kill it who take time and give 2000 power charge for free.
green_hardin (02/06/2022 11:42pm | Edited: 02/06/2022 11:43pm):
Just finished up a Sturm mirror GL T1 match on this map.
Absolutely hellish. Like trying to dig through solid rock with a plastic spork. I'm glad my opponent was such a good sport about
the whole thing.
Now, I'm no expert, and I haven't seen firsthand how the other COs fare, but I'm not sure allowing Sturm on this map in
GL is the most fun, fair, or balanced. Just my rather humble opinion.
Ranu (02/09/2022 10:33pm):
While I am not a fan of the Submarine, it certainly creates one hell of a dilema. You want to defend that site, but the opponent
know exactly whats coming and they have an air-port there ontop of that. Kinda interesting having to judge if defending a in
most cases lost cause is worth it or trying to rush the enemy instead.
yamirequiem (02/20/2022 12:17pm | Edited: 02/20/2022 12:18pm):
@ green_hardin
I played Sturm a while back on this map myself and personally I felt that it's too easy to turtle as Von Bolt/Hawke on the
sides and just avoid getting too invested in the middle vs Sturm. It's also trivial baiting the Sturm meteor on this map due to
the viability of B-ships (which can protect HQ indefinitely). Also, Sturm Fighters are weak so Stealth spam is also viable if
you get behind and need to force him to stop massing in the center. As per usual on most maps (perhaps with the exception
of Stolen Seconds where Sturm is straight broken despite being unbanned), Sturm being available means he's weaker than
the other T1's.

If you're expecting your opponent to pick Sasha on this map on the other hand, then Sturm suddenly becomes viable
because she can't delay his COP forever, her units don't have extra firepower or defense like the other T1's, and teching up
on this map is easy for both players regardless of small income incremental advantages so matching unit value vs Sasha's
passive income advantage isn't too difficult.



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