| Categories: None | ||
|
| For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
| Comments: |
|
Greyscale (10/27/2021 04:04pm):
Iteration 1 has a problem where the ports are blocked by shoals. I'm unpublishing this until all games are done on it so I can edit that out. |
|
Greyscale (11/25/2021 04:25pm):
I placed a pre-deployed infantry on Yellow Comet to balance out going last a little bit, but with such a large map, I'm not sure it really works that way. I might need to remove it later. For now I'll do more testing on it. |
|
Greyscale (12/05/2021 04:23pm):
Iteration 2 now has two extra islands with a city on each. With how little income there is on this map, I figure that should help make ocean units slightly more practical. I also added a forest three tiles directly above Blue Moon's HQ and another one three tiles right of the city on BM's side of the center peninsula thing. The latter is to provide more options for BM to safely move infantry across the river. |
Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.
Create Game
View Games
Planner
Map Analysis
View
Export
View Favorites