Creator: Tisat || First Published: 10/27/2021 || Players: 2 || Size: 18x18
| Categories: B-Rank, Mixed Base, Standard | ||
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Tisat (10/28/2021 12:36pm | Edited: 10/29/2021 12:44pm):
[CHANGELOG AT 28/10/2021 - a note for future me (if he somehow forget or want to revert back to what I change)]: - Add forest tile at [11, 05] and mountain at [01, 02] for cosmetic reason. (Me at 28/10/2021 doesn't like a clumps of 6 empty plains.) - Add forest tile at [14, 07] also for cosmetic reason; but also for making tanks from tile [15, 06] to move exactly to cities [11, 07] and [12, 08], and not overshooting it. (Still debating if I ever to add forest tile to hinder tanks from tile [16, 07] to prevent overshooting into tile [12, 09] - mostly because aesthetic and defense boost reason.) That's all for now, me from the future. Oh, and also thanks to Blade of Light for give me FTA counter advice on Discord (even though I still don't know why you AR need 1 owned property). Ciao~ [CHANGELOG AT 29/10/2021]: -Change mountain tile on [08, 08], [09, 08], [08, 09], [09, 09] into forest to remove artilock on the cities tile [07,07] and [10, 10] retrospectively - making them susceptible to get attacked. -Add forest tile on [06, 08] to reduce tank movement from AR's and GS's 2 bases side into cities from tile [05, 09], and [06, 10] retrospectively. -Also add forest at tile [02, 09], [04, 09], [05, 10] and [02, 11] - so now, if AR's tank move from tile [01, 10], they cannot sit on cities at tile [05, 09], and [06, 10]. -Also add forest at tile [09, 07] to reduce tank's movement from 2 bases side, so they take 3 turns attack cities on tile [07,07] and [10, 10] retrospectively. -Remove forest tile at [06, 09] and add shores tile at [07, 09] for aesthetic reason. [UPDATE]: -Add river on [02, 05] and mountain at [00, 09] to reduce artilock, also slightly change the contour of upper-left base and bottom-right base. -Remove forest at [02, 11] so tank can be place there. -Move cities from tile [06, 10] to tile [07, 09] to slowing down capture-chain, also add forest at [06, 09]. -Remove cities tile at [00, 11] to reduce income also to more incentivizing infantry to capture the fronts. -Move the cities from tile [15, 04] to [15, 03] to reduce the FTA slightly. (Hopefully...) -Adding road from upper-right and lower-left base and shoal at [03, 07] and [14, 10] just for aesthetic and speed up the recon unit movement. -Also added puddle and road to boost recon movement. Look, I'm very indecisive okay. So, ciao~ future me. [PROBLEMS (that I just notice) WITH THE MAP AT 29/10/2021]: -Cities on [01, 07] and [02, 08] and their counterpart still has problem to get artilocked on 2 turns. Need to be fix by blockade the path using mountain, river, or forest.** ["FIXED" at least. Need to be tested for sure.] **Dunno if this big problem or not. Need be to test. |
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