Creator: HyperSea || First Published: 11/03/2021 || Players: 16 || Size: 36x36


















































































































































Categories: None | ||
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Comments: |
HyperSea (11/03/2021 01:35am | Edited: 11/03/2021 01:40am):
Threw this one together real quick - not sure how balanced it is. Acid rain vs. all. COs up to host - turning CO powers off though should prevent anything unintended - the map's meant to play pretty straight forward as is. Fog on, of course. Also roads - sooooo many road placements |
Vicii Almere (11/04/2021 11:36am):
looks fun! |
HyperSea (12/16/2021 04:02am):
Finally got a chance to update the map! Changed out the 4 recons + 1 neotank for 4 tanks and 1 recon. Added a few more forests, and a couple acid rain cities. |
EvenStar (12/16/2021 01:42pm | Edited: 12/16/2021 01:42pm):
I think the recons should be visible (e.g. on pre-owned cities for the non-minautor team), especially the ones that can't move... I mean, we all know they are here, we can go back to the map info page to check it, so they might as well be revealed for convenience. This way it will be easier to check their vision range etc... |
HyperSea (12/18/2021 11:28pm):
That's a good point, I think I had that idea but then forgot when I made the changes ... next time |
mrbananas (02/17/2022 10:33am):
You should let the runners have drake with random weather for the random chance of rain reducing vision. Sturm, Sonja, drake with weather, and Olaf with weather are the only co powers that really matter to the runners. They will never build up co meter because the lone infantry will always get 1 shotted |
ShiningForce4 (02/20/2022 08:25pm):
How can infantry best 4 tanks and a recon? And there is 4 hqs?? |
Senneihcram (04/02/2022 09:15pm):
shiningforce you literally answered your question on the same sentence, by capturing one of the HQs |
Instankillairy (04/03/2022 02:43pm):
Those HQs look pretty hard to get to considering there are 4 tanks. I would make Mechs go with as well. Change the locked in recons to indirects and add a few recons to acid rain. Maybe more forest too. |
HyperSea (04/08/2022 08:31pm):
Thanks for leaving more comments everyone - I'm kinda surprised this seems to be my most popular map, haha. I like your suggestion Instankillairy of giving the runners mechs too - I might do that. Probably won't give acid rain any indirects, but more forests seems like a good idea too. It definitely seems like Acid Rain wins more than they lose right now. I'll update the map when it's not being played on - whenever that is. |
Exodus7656 (04/29/2022 09:18pm):
You could balance it more by just making it a bit smaller and taking a unit off of AR. Might have to remake the map, but a smaller distance to travel will help the infantry team. Maybe 30x30? |
BlueTrooper (05/02/2022 04:34pm | Edited: 08/11/2022 11:51pm):
This map was pretty cool to play with! |
HyperSea (09/11/2022 05:45pm | Edited: 09/11/2022 05:46pm):
9/11/22 Edits: Added more forests, more rivers through the pipes, and put all of Acid Rain's vision units on allied cities. Also added a new ally, White Nova - the monster hunter. Changed Acid Rain's two closest recons into carriers (5 -> 4 vision range). Changed around some others tiles too here and there. Crazy that it took so long to get these edits up, huh? Already almost been a year already since I whipped this map up ... |
lazarus_sol (12/04/2022 06:47pm):
Wouldnt AR win by just camping the base? |
BlueGoo (12/18/2024 01:43pm):
I don't think I understand what I'm looking at lol Is the goal just to be the last person alive on the "hide" team? |
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