Creator: Blade 2 || First Published: 11/03/2021 || Players: 2 || Size: 17x19
| Categories: B-Rank, Fog of War | ||
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| Comments: |
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Blade 2 (11/03/2021 09:03pm):
This is a No Sturms Allowed party. |
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laserbacon (11/19/2021 12:18pm):
Every map like this - with factories hidden behind mountains, rivers, and forests - sucks ass. It should not take three turns for a tank to move three tiles closer to the center than the factory. That is bad design. |
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Tmi489 (12/03/2021 10:10am | Edited: 12/03/2021 10:11am):
THE PROPHET SPOKETH (it's to allow a sizable army to develop before fighting, naturally lowering the impact of luck based triangles such as tank/aa/copter in fog. whenever bases are physically further or obstructed by terrain, is partially an aesthetic choice, partially to get inf up faster. agree that it feels bad though) |
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Grimm Reaper (12/03/2021 11:10am):
The map might be too one dimensional given all the fighting will concentrate center. There's also no real strong side / weak side dynamic with the center focus being too dominant, and the map being too small for multiple fronts to develop. Might end up becoming a stalemate? Likely needs testing to be sure, but that's my intital instinct -Kantbei |
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Lost and Found (12/03/2021 12:41pm):
and I thought the reinforcement lines on Mors Celeri were onedimensional |
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Mr. Muel (01/03/2022 09:28pm):
#brandonsanderson |
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Raedel (02/15/2024 09:56pm):
You can design a map with delayed supply lines, but to intentionally have tanks/6moves cut off at 5 due to forests is just cruel. Lemme floor the pedal dammit. Good reference though, I'll pay that. |
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SIMΩMEGA (03/03/2024 04:00am):
laserbacon (11/19/2021 05:18pm): Every map like this - with factories hidden behind mountains, rivers, and forests - sucks ass. It should not take three turns for a tank to move three tiles closer to the center than the factory. That is bad design. L + Ratio. 🗿 |
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SIMΩMEGA (03/03/2024 04:01am):
Grimm Reaper (12/03/2021 04:10pm): The map might be too one dimensional given all the fighting will concentrate center. There's also no real strong side / weak side dynamic with the center focus being too dominant, and the map being too small for multiple fronts to develop. Might end up becoming a stalemate? Likely needs testing to be sure, but that's my intital instinct -Kantbei Why are you signing as Kantbei if your nickname is Grimm Reaper? Are you an alt of him or smth? |
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SIMΩMEGA (03/03/2024 04:02am):
Raedel (02/16/2024 02:56am): You can design a map with delayed supply lines, but to intentionally have tanks/6moves cut off at 5 due to forests is just cruel. Lemme floor the pedal dammit. Good reference though, I'll pay that. Ikr, but hey if it makes indirects better who am i to judge 😂. |
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SIMΩMEGA (03/03/2024 04:02am):
Mr. Muel (01/04/2022 02:28am): #brandonsanderson ? |
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