Creator: Blade 2 || First Published: 11/03/2021 || Players: 2 || Size: 17x19
Categories: B-Rank, Fog of War
Rating: 3.80 in 5 ratings
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Comments:
Blade 2 (11/03/2021 09:03pm):
This is a No Sturms Allowed party.
laserbacon (11/19/2021 12:18pm):
Every map like this - with factories hidden behind mountains, rivers, and forests - sucks ass. It should not take three turns for a
tank to move three tiles closer to the center than the factory. That is bad design.
Tmi489 (12/03/2021 10:10am | Edited: 12/03/2021 10:11am):
THE PROPHET SPOKETH
(it's to allow a sizable army to develop before fighting, naturally lowering the impact of luck based triangles such as
tank/aa/copter in fog. whenever bases are physically further or obstructed by terrain, is partially an aesthetic choice, partially to
get inf up faster. agree that it feels bad though)
Grimm Reaper (12/03/2021 11:10am):
The map might be too one dimensional given all the fighting will concentrate center. There's also no real strong side / weak
side dynamic with the center focus being too dominant, and the map being too small for multiple fronts to develop. Might end
up becoming a stalemate? Likely needs testing to be sure, but that's my intital instinct

-Kantbei
Lost and Found (12/03/2021 12:41pm):
and I thought the reinforcement lines on Mors Celeri were onedimensional
Mr. Muel (01/03/2022 09:28pm):
#brandonsanderson
Raedel (02/15/2024 09:56pm):
You can design a map with delayed supply lines, but to intentionally have tanks/6moves cut off
at 5 due to forests is just cruel.
Lemme floor the pedal dammit.

Good reference though, I'll pay that.
SIMΩMEGA (03/03/2024 04:00am):
laserbacon (11/19/2021 05:18pm):
Every map like this - with factories hidden behind mountains, rivers, and forests - sucks ass. It should not take three turns for a
tank to move three tiles closer to the center than the factory. That is bad design.

L + Ratio. 🗿
SIMΩMEGA (03/03/2024 04:01am):
Grimm Reaper (12/03/2021 04:10pm):
The map might be too one dimensional given all the fighting will concentrate center. There's also no real strong side / weak
side dynamic with the center focus being too dominant, and the map being too small for multiple fronts to develop. Might
end
up becoming a stalemate? Likely needs testing to be sure, but that's my intital instinct

-Kantbei


Why are you signing as Kantbei if your nickname is Grimm Reaper? Are you an alt of him or smth?
SIMΩMEGA (03/03/2024 04:02am):
Raedel (02/16/2024 02:56am):
You can design a map with delayed supply lines, but to intentionally have tanks/6moves cut off
at 5 due to forests is just cruel.
Lemme floor the pedal dammit.

Good reference though, I'll pay that.


Ikr, but hey if it makes indirects better who am i to judge 😂.
SIMΩMEGA (03/03/2024 04:02am):
Mr. Muel (01/04/2022 02:28am):
#brandonsanderson

?



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