Creator: Shouri || First Published: 04/06/2006 || Players: 2 || Size: 20x20
Categories: None
Rating: 0 in 0 ratings
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Comments:
Shouri (04/06/2006 06:37pm):
to start off, yes grit would be broken here, so obviously either grit vs grit or no grit
at all. This map basically traps the rockets near the HQ rendering them solely as
defensive units. There are 7 cities and 1 base available to begin with. Because the base
is within the defended area, opponents are most likely gonna have to go with HQ capture.
This means a mech rush on the rockets would be strategical. Sami would be a big help with
this, though im not sure if she'd be brken or not here. My guess is only slightly
compared to how broken Grit is here. The 9 bases blocked off by mountains are ideal, to
begin with for dishing out your mech floods. later on however, they serve as spots for
building rockets to help defensively. As for the 4 airports, they serve a strategic
purpose that i came across while making this map. Lets see if anyone can figure out why.
jhuni (10/19/2006 10:19pm):
FTA and horrible terrain variety. 2/10



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