Creator: Renaultius || First Published: 11/17/2021 || Players: 7 || Size: 25x30
Categories: None
Rating: 0 in 0 ratings
For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat!
Comments:
Renaultius (11/17/2021 07:05pm):
A silly little 7-man free-for-all map! While quite uneven, I tried to give each starting position something to recommend it. Would love to hear opinions on balance!

Some interesting notes:
- Each army will start off with infantry or land troops, transition to naval, then compete to capture one of the four hidden airports (land to sea to air),
- Some of the breakable pipes can be targeted by indirects from several nations,
- 3 players (Yellow, Green, & Pink) are isolated, but have a slower start; Pink & Green can easily compete for the 3-city strip island, while Yellow gets a bonus city. All of these are vulnerable to Orange indirects,
- Orange & Black have the advantage of being central to everything, while Blue & Brown can compete over a 4-city island. Both pairs are connected to each other via shoals, but have a faster start than the isolated islands.

The close quarters & chokepoints can really benefit Grit, while Drake is not as good as he appears as air units are an inevitability. Enemy islands can be hard to take, but air units can help with that. Also, each HQ has sneaky shoals for surprise drops onto their mainlands. This map functions best with fog-of-war, to impede indirect abuse.



Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.