Creator: aLittleFishy || First Published: 11/17/2021 || Players: 2 || Size: 17x17
| Categories: C-Rank, Fog of War | ||
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| Comments: |
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aLittleFishy (11/17/2021 11:50pm | Edited: 04/10/2022 04:56pm):
Play with fog, a variation of wyj_0081's map 1vs1Verdun with a focus on mountains and air units Ban stealths and sturm Changelog: removed mountains (10,09 and 09,10 on AB side and same with GS) to open center for vehicles, moved HQ and comm tower position to enable HQ assaults to win the match, added 2 contested cities on the outside rim, added more empty missile silos to make lash v kindle more balanced |
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Euphoria143 (01/09/2022 10:18pm):
With the bases being 2 vs 1 on both sides, there is some nice imbalance between the fronts, and the terrain in front of the bases slows down the troops coming from the bases which is needed. While the center looks like a nice area to fight, it's too far from the bases compared to the other fronts, and there is no reason to fight over the center since its so easy to transfer units from the front with 2 bases to the center. This map really lacks contested properties, there being only 3 properties to fight over, and 2 that are not in the center which makes it hard to take a majority of the funds on this map to win. The HQ is also very easy to defend since it is on the side with two bases and attacking through the center is so slow. I like the terrain on the fronts thought. It makes indirect feel strong, but not oppressive. Air units are pretty strong on this map as well so there is a healthy balance of units. |
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aLittleFishy (01/13/2022 12:47pm):
Agreed about the HQ and unimportant center, so i moved HQ's to the comm tower location and comm tower to center to push for a win through HQ cap (BB on it to prevent rushing). due to the maps design it is difficult to add in more contested properties, though i do agree it is a problem |
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