Creator: UpDownLeftRightAB || First Published: 11/29/2021 || Players: 4 || Size: 36x36























































































































































































































































































































































































































































Categories: None | ||
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Comments: |
UpDownLeftRightAB (11/29/2021 08:39am | Edited: 04/01/2023 11:32pm):
Update: Tweaked yellows first turn a bit. An attempted expansion on Pipe Dreams, now with 4 players and boats. Suggested Settings: FFA, FoW, Should go Red -> Blue -> Green -> Yellow. Ban Grit, Kanbei, Colin, and Javier for some semblance of balance. Stealth bombers locked in lab, if enabled. Made with 1000 Funds in mind. Interesting COs: Sonja: See in Forests Jake: +1 Range during CO Powers Drake: 1/2 Enemy Fuel Andy: Restore Fuel Eagle: Move and Shoot A teams setup should be possible and I'll link it here if I get around to it. |
X lite 400 (12/09/2021 09:21am):
REALLY COOL! |
Lord Percy (06/12/2022 12:01am):
I'd seriously recommend ghosting some (if not most) of the bases. Obviously the bases are necessary to make piperunners work, but being able to build 12+ units a turn on such a chokepoint heavy map leads to incredible amounts of infantry and indirects, which in turn makes attacking an absolute nightmare. Only having 3-4 bases to build from would lead to more interesting armies I think. It'd probably help piperunners see more play as well, since you wouldn't feel like you were skipping so many potential builds by blowing 20k on one - in our game I favoured rockets over piperunners because the extra mobility never seemed worth giving up 5 extra infantry, considering the lines of battle were pretty static. Overall it's certainly a fun map and a refreshing change of pace though! |
UpDownLeftRightAB (06/17/2022 11:49pm | Edited: 07/23/2022 08:21pm):
Yeah, I assumed some barracks would have to get taken out, had to play the map a couple times myself. I think this set up should cause some interesting set ups. I am debating if the forest near the North/South paths through the barracks (by the HQs) should remain being on only 1 sided (Add forests on the East/West) or just removed completely. Edit: Added 1 more usable barracks near the HQ for slightly better piperunner deployment if the others get cut off completely. |
UpDownLeftRightAB (04/01/2023 11:33pm):
Made some changes to the layout that will make the game progress quicker and should make the early capture game quicker |
UpDownLeftRightAB (04/01/2023 11:33pm | Edited: 04/01/2023 11:36pm):
I don't know how the changes affect FTA yet, so any feedback towards that would be appreciated. |
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