Creator: pressaltf4 || First Published: 04/10/2006 || Players: 2 || Size: 12x13
| Categories: None | ||
|
| For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
| Comments: |
|
pressaltf4 (04/10/2006 03:49pm):
A battle is set between two opposing forces in the city of Prodias -- which is surrounded by farmland. Take OS, the side of the oppresive and unreasonable government of Prodias. Or BM, the rebels and farmers of Prodias. Cookie to whoever catches the town name reference. |
|
pressaltf4 (04/10/2006 03:50pm):
A battle is set between two opposing forces in the city of Prodias -- which is surrounded by farmland. Take OS, the side of the oppresive and unreasonable government of Prodias. Or BM, the rebels and farmers of Prodias. Cookie to whoever catches the town name reference. |
|
jhuni (04/10/2006 07:27pm | Edited: 04/10/2006 07:30pm):
-1 The base to city ratio hurts calling for mech infantry floods and the chokepoints are rivered meaning the only way ur going around them is with infantry/mechs -1 Missile silos that might be fought over are never good -1 This is a small map making everything said before even worse and there are airports which is also bad on a small map and without having an fundemtental advantage the most a player is going to be getting a turn is 9000$ per turn meaning you will stay in chopters most of the time So in my opion this map deserves a 7/10 for being balanced and quite well done.. |
|
x0_000 (04/10/2006 07:58pm):
? The missile silos won't be fought over. |
|
pressaltf4 (04/11/2006 09:17am):
The river has enough bridges to make it not very choky, in my opinion, and I don't exactly get what you meant by the airports. |
|
jhuni (04/14/2006 02:16pm):
oh well he updated the map its better now... |
|
Heidern (07/13/2006 10:13am):
arc the lad (hurray for google) |
|
GaoGaoStegosaurus (08/05/2006 03:49pm):
I recommend capture count of 9 for this map. Two competent and evenly matched players will have hard time gaining significant grounds let alone launch a successful siege due to the close promixity of the three bases which promote mech spam and arty + infantry spam. |
Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.
Create Game
View Games
Planner
Map Analysis
View
Export
View Favorites