Creator: N/A|| First Published: 09/07/2005 || Players: 8 || Size: 16x16
Categories: None
Rating: 3.20 in 5 ratings
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Comments:
LiteYear (06/19/2005 07:57pm):
Hmmm... I don't know about this map. I think it favors the defender far too much.
Because there is no way to heal, first strike is key. All you really have to do is wait
in a forest, and you're going to have that first strike against anyone who comes looking
for you. I think each country should have 2 more infantry, or one more infantry and one
mech, and maybe put the HQ's into play.
(06/20/2005 03:28am):
I leave the HQs where they are. I agree when you say first strike but I prefer this game to
be a "one person game". I would of added heal if troops couldn't capture them or camp
inside.
LiteYear (06/20/2005 09:47pm):
Ok, I can understand that. However, I still think this map needs more soliders. With
only one unit under your command, you really can't go after anyone else, unless you want
to sacrifice your game so someone else can win. As if you try to go after anyone else,
they're going to get the first strike and ultimately cripple you.
Edi (07/08/2005 08:24pm):
which co you would play?

which one has the highest defense?
sensei/sami/lash/kanbei

who?
(07/08/2005 09:49pm):
i would put a t-copter so someone could actually win
LiteYear (07/09/2005 04:07am):
Tiger Man, you can also be defeated by not having any units on the map at all. That's how
maps like this can work.
dragon (07/09/2005 04:16am):
hum ... u better stay back and let the others slay eachothers ... It misses something to make it
playable ...
(07/10/2005 01:47pm):
depends, all COs have different tactics.
Kiyobi (10/24/2005 06:17pm):
Heh. Deathmatch...
good on paper, bad when played...
Kiyobi (10/24/2005 06:17pm):
Unless there's fog... THAT's interesting.
Nyvelion (08/06/2012 10:26am):
Nope, that still wouldn't make this map interesting.



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