Creator: ASoc Starborn || First Published: 12/10/2021 || Players: 4 || Size: 36x36
| Categories: None | ||
|
| For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
| Comments: |
|
Steerpikes (12/11/2021 01:33am | Edited: 12/11/2021 01:35am):
This map makes no sense. Each player's infantry will be killed on day 1 except for the ones near the missiles, then the map becomes pointless. |
|
RainyPhantasm (12/11/2021 02:04am):
The "rescuers" need bases to ensure that they actually can rescue their ally, a missile won't be enough |
|
ASoc Starborn (12/11/2021 02:40am | Edited: 12/11/2021 02:41am):
Its a 2v2 map, player 1 and 3 vs players 2 and 4, so you start with allied troops near your hq not hostiles. |
|
RainyPhantasm (12/11/2021 03:05am):
To counteract FTA (first turn advantage), usually the teams are laid out like player 1 & 4 vs player 2 & 3 unless the map has a built-in FTA counter so that's why people were assuming the hostiles were near HQ |
|
ASoc Starborn (01/28/2022 04:40am):
The map has radial symmetry so on one side red goes first against yellow, and on the other blue goes first against green. The many fronts also balance things out. |
|
ASoc Starborn (01/28/2022 04:41am):
I have just completely remade this map! Too many things have been changed to list them all here. It is basically a new take on the original idea of a stranded front. Enjoy! |
Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.
Create Game
View Games
Planner
Map Analysis
View
Export
View Favorites