Creator: ASoc Starborn || First Published: 12/10/2021 || Players: 4 || Size: 36x36
Categories: None
Rating: 4.00 in 2 ratings
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Comments:
Steerpikes (12/11/2021 01:33am | Edited: 12/11/2021 01:35am):
This map makes no sense. Each player's infantry will be killed on day 1 except for the ones near the missiles, then the map becomes pointless.
RainyPhantasm (12/11/2021 02:04am):
The "rescuers" need bases to ensure that they actually can rescue their ally, a missile won't be enough
ASoc Starborn (12/11/2021 02:40am | Edited: 12/11/2021 02:41am):
Its a 2v2 map, player 1 and 3 vs players 2 and 4, so you start with
allied troops near your hq not hostiles.
RainyPhantasm (12/11/2021 03:05am):
To counteract FTA (first turn advantage), usually the teams are laid out like player 1 & 4 vs player 2 & 3 unless the map has a built-in FTA counter so that's why people were assuming the hostiles were near HQ
ASoc Starborn (01/28/2022 04:40am):
The map has radial symmetry so on one side red goes first against yellow, and on the other blue goes first against green. The
many fronts also balance things out.
ASoc Starborn (01/28/2022 04:41am):
I have just completely remade this map! Too many things have been changed to list them all here. It is basically a new take on
the original idea of a stranded front. Enjoy!



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